Version Reviewed: 1.0
Device Reviewed On: iPhone 4
Graphics / Sound Rating:
Game Controls Rating:
Replay Value Rating:
Simplicity is very much the order of the day with Tap the App. There's no weak storyline, no complicated strategies to learn, no headscratching moments, not even a GameCenter or OpenFeint Leaderboard in sight. All that Tap the App focuses on is tapping the screen as quickly and as accurately as possible. This makes for a double edged sword, while it's fun for five minutes, there's not the greatest amount of longevity here.
Upon loading, you get free choices - Classic Mode, Freestyle and Scatter. Classic Mode you have to tap each box in numerical order going from left to right. It takes mere seconds (my best time is around 3.5 seconds) to complete. As the title suggests, Freestyle adds a freestyle element to things - this time you can tap any boxes you want in any order you want. This takes a similar amount of time, at least for me. Scatter mode is a lot harder, taking roughly double the amount of time as Classic mode. The boxes move around so it's harder to follow a set route and it's easy to miss your target.
That's about all there is to Tap the App however, three modes of play that take literally seconds to play. There's a two player mode too so it's quite fun to compete with friends, but that's where the competitive element ends. Without any kind of online leaderboard system, Tap the App dares to feel a little pointless. It'll be fun for a few minutes, maybe on your lunch break with workmates to pass the time, but there's just not enough to it to make it great. With GameCenter support, I suspect it'd be a bit more enjoyable and screens within the app suggest that this a priority for the developer. For now though, I'd struggle to really recommend it.