SuperRope Review
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SuperRope Review

Our Review by Carter Dotson on August 4th, 2011
Rating: starstarhalfstarblankstarblankstar :: MEDIOCRE ROPE
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SuperRope is an endless platformer where players must climb and jump between ropes in order to collect as many coins as possible.

Developer: Craneballs Studios
Price: Free
Version Reviewed: 1.0.1
Device Reviewed On: iPod touch 4

Graphics / Sound Rating: starstarstarblankstarblankstar
Game Controls Rating: starstarstarblankstarblankstar
Gameplay Rating: starstarblankstarblankstarblankstar
Replay Value Rating: starstarblankstarblankstarblankstar

Overall Rating: starstarhalfstarblankstarblankstar

SuperRope from CraneBalls Studios is an endless platformer, one where the player must control an anthropomorphic animal climbing and jumping between ropes, trying to collect coins and powerups while doing so. The ropes are suspended in midair by what is most likely magic, so the player must jump from rope to rope, trying not to climb up past the end of a rope, or get hit by one of many obstacles in the way. The game has one character and one level unlocked from the beginning, with additional characters, levels, and powerups available by spending the game's currency of Funky Stars. These can be earned in-game, and can be purchased through in-app purchases.

In a world where so many endless ascension games are of the "cute character bouncing around" variety, SuperRope gets some credit for trying something new. The new levels each introduce new interesting hazards, and the game's multiple difficulties allow for a play session to be a risk/reward decision: Easy may make for longer sessions, but Hard will offer greater rewards.

The catch to free to play and freemium games is that they need to get the player hooked on them so that they'll consider buying the in-app purchases. In SuperRope's case, the game mechanic is just not fun enough to justify paying for additional currency. This is in part becuase failure feels like it's one instant away. One split-second near the top of a rope, one jump the wrong way that leads to seemingly inexplicable failure, and it's all over. My sessions all feel like they ended due not to my own failings as much as the game thrust failure upon me. The game requires way too much of the in-game credits to unlock content through normal playing. It would take several dozen decent runs in order to collect enough credits to unlock another character or level, much less one of the powerup upgrades. If the game was fun enough to stick with it, that would be one thing. It isn't.

SuperRope's sketchy game mechanic and pay wall to further unlocks turned me off from this game. On a platform full of other quality endless ascension games, there just isn't the time to mess with this one.

iPhone Screenshots

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iPad Screenshots

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