Version Reviewed: 1.0.1
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A feeling of deja vu hit me the second I started playing Super Pirate! Plunderer Of World Treasures. I had played this game before, many times actually, in just about every brain age type game I've ever touched. The entire game is based around the pipe connection game where you have to help an object get from the top of the screen to the bottom by drawing horizontal lines to connect the vertical ones together. There is an obvious pirate theme, with pirate ships that must be guided to treasure, but the game is really just a new graphical overlay on a tried and true system.
Having an entire game based around a commonly found minigame seems like a silly idea, but Super Pirate! steps up the gameplay by not erasing your drawn lines between each level. It doesn't sound like much, but making the lines stay from round to round adds enough depth for most fans of the minigame to stick around to play.
The game is organized into levels that each have five rounds. As you push through from round to round, your lines stay put until the completion of the level, causing a potential pathfinding disaster if not planned out well. When you finally lose, your high score equals the amount of treasure that you successfully captured. The breakdown of the organization comes when you start playing again and have to start from level 1. I realize that the final score system tallies up all the treasure that you collect, but the beginning rounds are almost painful to play through after the third or fourth go around.
In the end, there really just isn't enough in Super Pirate to suck in the majority of gamers. Fans of pipe connection mini games will get some enjoyment out of it, but most fans of the sub-genre already have this game within other games like Brain Exercise and Brain Age.