Version Reviewed: 1.1
Device Reviewed On: iPhone 5
Graphics / Sound Rating:
Replay Value Rating:
I try my best to not be too cynical about games. As long as they're fun, what else matters, right? That explains why I quite often enjoy Endless Runners, Hidden Object games and Match Three puzzlers, despite other core gamers turning their nose up at such things. Sugar Rush makes me want to be cynical, though. It's a Match Three game that's full of candy, but offers none of the challenge of Candy Crush Saga, but plenty of in-app purchases.
A Blitz style game, players simply compete with others for the best high score. It's another title that relies on players to encourage their friends to join in, but it's tough to see why they should try this, instead of something like the superior Bejeweled Blitz. The gems, I mean candies, come from two different directions, requiring players to tap on groups of them to clear. If they meet up, that can provide another way of creating groups. Clear as many as possible in a minute, and watch the points fly in. It's as simple as that.
Special candies appear, too, invoking a bomb style explosion and other handy effects. It's possible to encourage their appearance through the spending of in-game coins too, with other bonuses helping boost scores. The problem is that it's quite dull and uninspiring.
Sure, if this is the first Match Three blitz game someone has ever played, it might be fun, but it almost certainly won't be the first one. Other games do it better. Sugar Rush compounds the issue by offering a life system, thereby restricting how often one can play the game in a short space of time. In-app purchases can circumvent this, of course.
I've got nothing against spending money on in-app purchases for quality games, or the freemium vibe that is prevalent throughout many such games, but Sugar Rush just isn't interesting enough.