Version Reviewed: 1.0
Device Reviewed On: iPad
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Touch devices have set the stage for unique genres of games to start popping up. I enjoy making up names for unique genres; so I’ll call this next kind an arcade drawer.
In Spazcon, the player is a new “data entry clerk” at Spazcon Inc. that wants to rise in the ranks of the company. There are four ranks: entry level, junior data clerk, senior data clerk, and president and CFO (I’d like to work at a company where I could become President in three promotions!). Each rank corresponds to a set of increasingly difficult levels. The character is a rather bouncy individual. The player doesn’t actually control the character. He bounces up and down and moves left and right when he hits angles. Therefore, the player’s job is to draw lines on the screen in order to steer the direction of the overly hyper, jumping employee. Progressing to the next level happens when the employee collects three coffee cups (which may be why he’s literally bouncing off the walls) and landing in the elevator.
I love the 8-bit style graphics and music in Spazcon. As a player of Minecraft, I’m enjoying the resurgence of the 8-bit style recently. If done right, game developers mix new gaming components with a nostalgic 8-bit feel to create an awesome experience - Spazcon is one of those experiences. The music felt like one of the first few Final Fantasy’s to me (not sure why), but it fit.
There are maybe two little problems that could make the gameplay better if they were fixed. The employee doesn’t bounce consistently. It’s sort of hit or miss; he either bounces at his max power or does a tiny bounce. Also, the lines disappear quickly. If the drawn lines would stay up maybe half a second longer, I believe the game would feel a little better.
Spazcon is available for $0.99 on the iPhone and $1.99 on the iPad.