Version Reviewed: 1.0.0
Device Reviewed On: iPhone 3GS
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Game Controls Rating:
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This interesting little puzzle game begins, well, at the beginning. Seekee is the uncharacteristically cutesy name of the spirit of the young world's primordial ooze. This multi-eyed blob of goo is in love with the beautiful Heaven, but is woefully overlooked when Heaven creates five elemental spirits to fill her world. The jilted and jealous Seekee then traps these five new elemental spirits and locks them behind doors that can only be unlocked by correctly arranging Seekee's oozing minions in the correct formation.
The game is split up into five sections themed after each of the five trapped elemental spirits. Each section includes 20 "doors" which must be unlocked by arranging goo blobs of various sizes and shapes into grooved sections. The process is very reminiscent of tangram puzzles. Once all the doors in one section have been unlocked, that particular elemental spirit will be released and the next section will be opened.
To make the puzzles more difficult, some goo blobs have characteristics that make them harder to place in the correct place of the puzzle. There are blobs that move around randomly and blobs that change shape randomly. To deal with these more troublesome blobs, players will unlock different tools as they progress through the game; one new tool in each section. These tools are cleverly themed according to which section they came from; like the rooted plant from the wood spirit that helps anchor moving goo blobs or a rock from the stone spirit that helps fill in gaps in some puzzles.
The puzzles are entertaining enough, but there doesn't seem to be any rhyme or reason to how the difficulty varies from puzzle to puzzle. The difficulty will often fluctuate wildly from one puzzle to the next.
While playing Seekee, players will notice some simple design elements that add a great deal to the game's charm like the eyes in the goo ball puzzle pieces that follow the movements of the player's finger on screen, and the unique character designs. Still, these little additions only do so much to extend the life of the game. The puzzles tend to be very similar to each other, and not much changes from section to section other than the color of the goo and the puzzle backgrounds. With such similarity, the puzzles suffer from a monotony which too often outweighs the games more positive points.