Version Reviewed: 1.0.1
Graphics / Sound Rating:
Game Controls Rating:
When I approach a review, there are games that I really try and beat, and there are games that just don’t really need to be finished to do an adequate review. I went into Revenge of the Summon Monsters (ROSM) figuring that after about an hour of playing this game, I would put it down and knock out a review. Two days later, not straight mind you, I’ve now beaten ROSM and am hoping for a sequel.
There are similar games out there to ROSM, but this is my first major experience with this genre of game. It’s got similarities to the Tower Defense model of play style, but instead of a whole slew of towers, the game focuses on one guy who casts spells to keep the mobs away from his castle. Upgrades, advanced spells, and different levels really helped to drive me to want to get more and more into this game.
The game is played by using one of the many spells in the arsenal to take on the monsters that are coming at the castle. Different spells function differently, and casting ranges from a swipe of the finger or the strategic placing of spells in front of monsters, to a power up spell that deals massive damage. It’s the spell system that needs the most work if there was to be any kind of sequel. I was able to use one spell from each tier, retiring the previous spell for the more advanced spell, and once I got to the powerful spell it was a cake walk. The entire game was really an easy accomplishment, but there are layers of difficulty that could make the challenge much more difficult to master. I didn’t have any issue on easy, but I am not sure the curve that this game uses to become more difficult.
Overall, if you are into tower defense games, this might be something you’ll want to check out. I really enjoyed my time with ROSM, and look forward to playing games in a similar genre.