Developer: Backabit
Price: $2.99
Version Reviewed: 1.0.1
Device Reviewed On: iPhone

Graphics / Sound Rating: ★★★★½
Game Controls Rating: ★★★½☆
Gameplay Rating: ★★★★☆
Replay Value Rating: ★★★★½

Overall Rating: ★★★★☆

Backabit has produced a minimalistic, touch version of a game that anyone with six months worth of browser-based Flash gaming experience has likely played before. The fact of the matter is that there are tons and tons of these physics-based, guide the ball to the objective type puzzle games already available across all kinds of platforms. What makes Ramps special?

Among the qualities one will find in Ramps is its presentation; it is stunningly simple. The colors, the shapes and the environments are all soft, muted and easy on the eyes. The result is a cool and welcoming world that iOS gamers will easily take pleasure settling into. It could be argued that the simplistic presentation is a little underwhelming, but the nature of the game itself completely allows for a less-than-centerstage approach to graphics.

Gameplay rules all when it comes to physics based puzzlers. And, unfortunately, the biggest knock for Ramps comes from the touch screen control. Players must manipulate several ramps in a given space in order to guide a ball into a goal. The approach works fine until players start positioning ramps close together. Then you’ll find it tough to select and manipulate a specific ramp at a specific time. You’ll often grab at the ramps, thinking you’re ready to tilt one and, instead, tilt something else entirely. It’s pretty frustrating when you’re working on more difficult puzzles that require a touch of precision. All of your positioning will be for naught due to one touch-based error.

Dismissing the awkward touch controls, the real champion of Ramps comes from the length and variety. Over the course of 100 levels, you’ll be treated to a wealth of new puzzle elements over two themed worlds. And each world brings with it a new set of gameplay items. The result is a physics puzzler that constantly throws new problematic things in the face of the user.

The beauty of Ramps is that it’s great for both quick plays and long sittings. The challenges never wear thin and the title is easy to hop in and out of. The simple design makes it charming and the soundtrack is great; but, the troublesome touch controls keep it from being completely wonderful. Its length seals the deal, and this game will be a must-have if Backabit continues to update it with new levels and challenges.

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