Version Reviewed: 1.01
Device Reviewed On: iPad 2
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Pocket RPG is quite an inaccurate title for such a game as this. For one thing, it's an iPad only game which is far from pocket sized. For another, the game doesn't feel particularly like an RPG despite a few RPG style tropes. There's an argument the other way for both though, considering the gameplay could be described as compact, much like a pocket game would be. Plus there are just enough RPG elements to carry on the facade.
Despite the mildly inccorect title, Pocket RPG is still quite fun even though there are some limitations. Think of it as a twin stick shooter but with close combat thrown into the equation. While there are signs of some depth here, it's not really the case once players look under the surface. At the start, players are given the choice of three different classes: the Dark Ranger, the Blade Master and the Battle Mage. The Blade Master is the typical warrior class while the Ranger is a long range expert and the Mage offering area effect magic (duh!). Experience points and gold can be gained in order to acquire new character perks and skills, as well as new weapons and armor. Much like other dungeon crawlers, the right items play an important role and can make all the difference in battles.
The downside to all this however is a strange one. After completing a quest, levels are reset to zero and all items are removed. For an RPG this is positively bizarre behavior. Sure it's easy to level up again but all satisfaction is removed along with the material goods. Considering Pocket RPG is a game to drop in for short bursts rather than extended periods, it's not as unforgiveable as in story driven RPGs but it is still an annoyance.
Such a problem overshadows what is a pretty fun, simplistic RPG. The graphical style is basic but cutesy and it's certainly very easy to just pick up and play. For those wanting a less than cerebral offering, Pocket RPG could be just what they want. RPG fans will need to look elsewhere for their next fix however.