Price: $2.99
Version Reviewed: 0.1
Device Reviewed On: iPad 2
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[rating:overall]
Mutant Storm is at its best when it is enjoyed from level 1 and played straight through. Starting at the beginning allows the game’s difficulty curve to ramp up appropriately, and just helps get me engrossed in a way that starting from a random wave doesn’t. Is progressing and unlocking new waves quicker by starting from later waves? Yes. Is it as fun? No. That may be the issue: ramping up the difficulty right from the start just makes the game not as much fun. Getting into the groove, watching the difficulty ramp up, now that is an enjoyable experience.
Mutant Storm would do well to explain what is going on with its belt system. From what I can surmise, it appears to be a difficulty modifier and ranking method, but I wouldn’t know from playing the game. As well, there’s the ability to choose different ships, but do they do anything? Good question! Having even rudimentary explanations would be great. The controls made a great transition to the touch screen, as there is no on-screen joystick to worry about, it’s based largely on swiping and adjusting direction through natural motion.Mutant Storm doesn’t light the world on fire, but even as a 2005 re-release, it does some things differently enough on a structural level that it should engross fans of the dual-stick shooter.