Version Reviewed: 1.0
Device Reviewed On: iPhone 5
Graphics / Sound Rating:
Game Controls Rating:
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It's not the occasionally repetitive level structure that damages Monkey Mofo's chances, but its frustrating control system that just doesn't lend itself to fast changes.
Across 200 levels, players must control a rather cute monkey as he aims to find all the fruit scattered around before heading towards the exit flag. Working from an isometric perspective, the monkey wanders along some cube-shaped platforms in order to make his way around. Fortunately, he can't fall off the edge as he immediately turns to the side to avoid such perils. The player controls his progress by placing arrows to point him in the relevant direction. However, issues arise with how such arrows are placed.
Placing an arrow involves holding down on a tile, while also dragging one's finger in the direction that one wants the arrow to be pointing. It's quite inaccurate at times, often simply not placing an arrow down. Worst of all, the tutorial doesn't explain it as clearly as it should so there's a fair amount of trial and error early on. Given that the monkey roams around at a reasonable pace, accurate controls are vital for success, and they just aren't here.
Players can only position a limited number of arrows at any one time, with such arrows vanishing after a fashion, further adding to the difficulty. It's not difficulty in the conventional, forgivable sense, but more in the infuriating sense. It's unfortunate as while Monkey Mofo is a fairly simple game, it'd be fairly entertaining if it wasn't so annoying.
A little on the expensive side, Monkey Mofo might be initially charming but it fails to truly excite. With a lot of the time spent completing the same tasks, and battling that control system, it lacks that all important spark needed of such a title.