Developer: Triniti Interactive Limited
Price: $0.99
Version: 1.0.1
App Reviewed on: iPad 2

Graphics / Sound Rating: ★★★★½
Game Controls Rating: ★★★½☆
Gameplay Rating: ★★★☆☆
Re-use / Replay Value Rating: ★★★☆☆

Overall Rating: ★★★½☆

MiniGlider shouldn’t be confused with Triniti Interactive’s previous game MiniFlyer. MiniGlider is a casual distance throw game where the main objective is to slingshot a man as high and far as possible to help him avoid the zombie wave that has invaded the city. It’s essential to utilize a jetpack, wings and a glider to stay in the air or you’ll come crashing down and become a feast for the zombies.

After gamers launch their character across the screen, coins need collected in order to purchase upgrades and items. There are also obstacles to watch out for like airplanes, hot air balloons and zombies that will eat your flesh. Crashing down to the ground doesn’t necessarily mean it’s game over because the character may bounce off a bed or police car and continue flying or rolling a farther distance.

The goal is to stay in the air as long as possible, but a jetpack isn’t always in use. When the rocket meter is filled in the left corner, players simply tap it to fly high in the sky. The glider in the right corner is only activated when a certain altitude is reached and it is controlled by tilting the device left and right. These don’t last forever and need to go on auto charge. It’s possible to upgrade the jetpack and glider, slingshot and other items in the game with earned coins, or players can elect to use IAPs. I didn’t feel like I had to purchase IAPs in order to advance in the game, which is refreshing for a Triniti title.

MiniGlider does have an addicting element to it. I found myself saying “Just one more time!” when I started to play it, but that feeling quickly wore off. Not only did the challenges and game play start to feel too easy, but everything eventually just started to feel the same. The background never really changes, gamers will see the same objects in the air and there just doesn’t feel like there’s much progression. Yes, you will go farther with more upgrades, but the background and objects don’t change enough to keep players interested.

Hopefully a future update adds more to the game play. While it needs some improvement, it’s still worth checking out if you’re a fan of their other titles or enjoy distance throw style games. The upgrades and items are enough to keep many gamers occupied for awhile, just don’t expect much replay value from it in the long run.

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