Developer: Forever Entertainment SA
Price: $0.99
Version Reviewed: 1.1
App Reviewed on: iPhone 4S

Graphics / Sound Rating: ★★★☆☆
User Interface Rating: ★★★½☆
Gameplay Rating: ★★★☆☆
Re-use / Replay Value Rating: ★★★½☆

Overall Rating: ★★★½☆

In Forever Entertainment’s latest title, Millie, players take on the role of a cheerful little millipede that dreams of flying but lacks the means to do so. Users will have to guide their joyful character around a large variety of increasingly difficult mazes.

IMG_0500This will challenge one’s memory and planning skills in a couple of different ways. The objective is to collect enough of the shiny little spheres lying around the map to unlock the exit. The trick is that as those spheres are collected, Millie the millipede grows in size. If the player “bites his tale”, the game is over. And while one can tap a button and turn back time by just enough length to have their mistake fixed, this is a limited-use feature that can be extended via in-app purchases.

Players can tap to see a complete view of the map and plan their route, but once they start moving the view will narrow down – so they will need to rely on their memory and stick to the plan. Power-ups are available along the way, which can do things like reduce Millie’s size a little bit. Three worlds are available with a total of over 90 levels. The levels themselves become challenging quite early on, which does bring up the question: does it become a bit too difficult for children to enjoy? Because to view things in perspective, everything other than the difficulty would make one assume that this game was designed specifically for little ones.

IMG_0504At the end of each level wave a flying mini-game is unlocked, where Millie can finally take to the skies inside his very own airplane. The flight controls work nicely, which creates an enjoyable mini-game where players will need to fly in patterns to achieve their objective. Animations in the game are smooth, sounds are appropriate to the theme, and players can choose between 4 control types in order to find the one they are most comfortable with.

Millie doesn’t suffer from any big gameplay drawbacks, bugs, or anything like that; the biggest problem of all is perhaps the fact that there simply isn’t anything new under the sun. The premise is cute, but there’s not much of a story going on beyond that. Controls work well, but the gameplay itself offers nothing new or even somewhat innovative.

In the end though, Millie’s joyful quest to fly, the brightly colored graphics, and simple gameplay mechanics are likely enough to leave younger audiences satisfied (but the game doesn’t quite make it beyond that).


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