Developer: Studio Pepwuper
Version Reviewed: 1.0
Graphics / Sound Rating:
Game Controls Rating:
Re-use / Replay Value Rating:
Megan and the Giant is a combination of the absurdity of a traditional Japanese game with the quaintness of Wallace and Gromit. The story starts with a bizarre earthquake in England rattling the town but not enough for anyone to remember. The next morning, young Megan, a strange little girl with no friends and some obvious social shortcomings, finds a strange rock. The rock becomes her best friend, the police come chasing the rock, and it is up to you, as Megan, to get the rock to safety. As you could probably guess, the rock ties in with the whole giant story (remember the earthquake?), and that's how the story goes.
Once you get into the game, you'll quickly realize that Megan and the Giant is an escape game that is sectioned off into levels. Each level consists of various people/animals that want to catch you, a few places to hide, some stuff to pick up/touch, and an exit point that you must get to. With your character you must touch the screen (or drag lines) to get Megan to safety. The obstacles in your way (i.e. the police) all work with a line of site that moves with them as they walk. If they see you, they'll start chasing you which means that you have to run, hide, or use one of the various items in your arsenal (think banana peels). The levels in each stage get harder and harder, and then culminates in one of the game's bizarre boss battles.
Being a review, the real question is if I liked the game or not. I think it's pretty safe to say that Megan and the Giant is a middling action/puzzle title that will appeal to fans of the genre but not many others. I'm not sure what it is that irks me the most, whether it be the strange mix of 2D and 3D in the graphics or the bizarre movement animations or the slightly tedious level objectives, but something just doesn't feel right. I think the real problem is that the game reminds me too much of the fantastic Commandos series, but falls short in just about every way. Call me old fashioned, but I'd be really happy if I could drop some land mines.