Version Reviewed: 1.0
Graphics / Sound Rating:
Game Controls Rating:
Re-use / Replay Value Rating:
I happen to be a big fan of rhythm games that do more than the typical Rock Band game. On that note, I love Rock Band - on the TV. I just don't like it for the iPhone. The iPhone platform is built for rhythm games that require tapping all around the screen with sharp graphics and unique sounds. It just needs a bit more pizazz than the typical dot drop game.
Maestro Green Groove takes the rhythm game into the platform world. The game revolves around a bird (you) running on musical strings in an attempt to make music. Along the way, you must jump, drop, grab items, and kill enemies to complete each level. Because the game is based on music strings, jumping and dropping require strumming, with the strumming often going to the rhythm of the song. To complete each level, you must jump, collect, and kill your way to whatever the game decides is a B+.
Being a music game, you'd think that the game would live and die on the quality of the sound and the synchronization of the music and the action, but the real killer here is the graphics. When I say killer here, I don't mean it in a good way, as the graphics look stolen from the mid 90's. Everything is muddy and the screen is shrunken down for no apparent reason by curtains. Apparently the game was ported over from the DS, but I swear I've seen much better graphics on the Nintendo handheld.
I typically try not to be a stickler for graphics, but Maestro Green Groove looks unnecessarily bad. It's a shame too, as the game is quite original and is extremely challenging. Fans of rhythm games will get a kick out of this one, provided they can get past the graphics.