Mad Cows Review
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPad 2, iPod touch 4
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The online multiplayer is the key draw here, and it is refreshing to have competition to take on as part of the physics puzzler formula. Game Center is used for the turn-based multiplayer, and thankfully the game lets players add their opponents as friends from in the game itself. Be prepared to hear the Game Center horn a lot when turns come in. The singleplayer mode is basic, but has a different hook to it: there are sets of levels where players must only use one type of animal, and ultimately need to beat the level in one shot to get three stars.
The problem with Mad Cows is that at least for a while, the different animals’ functions doesn’t feel comfortable because the player doesn’t quite understand what they do. It speaks a similar language to Angry Birds, and the animals all have similar functions, but there’s just something new to get used to. While the singleplayer mode has individual levels for each animal, it doesn’t serve as an effective way to educate the player on what each animal does. Part of the reason why Angry Birds succeeded the way it did was because they were able to introduce each of the birds over time, letting the player get acclimated to the game. Rovio knows how to teach players how to play their game. Compare Amazing Alex’s opening levels to Casey’s Contraptions and how much simpler and effective the former game’s tutorial is.Mad Cows’ concept is not entirely original – it does skew very close to Angry Birds with some slight unit differences, its multiplayer is quite fun. Those who haven’t yet had their fill of physics puzzlers might just enjoy this.