Version Reviewed: 1.0
Device Reviewed On: iPhone 5
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It's not so much that there's anything inherently wrong with Link The Slug, it's just that it lacks some personality that's required for it to stand out in a world full of of very similar puzzle games. It'll briefly distract but it'll be forgotten all too soon.
The idea behind it is that colored slugs are invading Dr Schrodinstein's home thanks to an experiment gone wrong. It's down to the player to wipe them out by destroying them with a series of lightning bolts. There's a catch, though. There always is. The lightning bolts can only travel between slugs of the same color, plus they can only go in a straight line or at a right angle to go round a corner. It's a mechanic that ensures Link The Slug is a little trickier than it looks, although no one would think it during the first set of levels.
Divided into three thematic sections - comprising of a night time scene, toy room, and kitchen - things don't appear very challenging at first. It's not until new obstacles get in the way that such difficulty really starts to kick in. Bombs can be used to remove things, and switch pads play a valuable role. It's never quite as exciting as it should be, though.
Link The Slug is pretty generous in terms of punishment. There's no real consequence behind making a mess of a first attempt to solve a level, with an unlimited undo button and restart option clearing away any earlier mistake. Players are judged on how many of the three stars scattered around each level that they collect rather than how long it takes them to finish a stage. Lack of Game Center support also means that the sole reason in which to aim high is merely one's own satisfaction rather than achievements or leaderboard fame.
Link The Slug might seem quite fun and cute at the start, but it lacks anything unique that makes it stand out. It never rises above being simply "fine."