Version Reviewed: 1.1
Device Reviewed On: iPhone 5
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Presumably aimed at the younger market, LEGO Star Wars: Microfighters initially seems quite fun. It's a shoot-em-up set across 18 different stages, each taken from important battles within Star Wars history, and looks like it would be ideal for twitchy gamers. Turning repetitive all too soon though, and proving really quite dull, it's not so great after all.
Immediately easy to learn, LEGO Star Wars: Microfighters lends itself well to touch screen play. With the player in control of the direction of the aircraft and its weaponry, with it propelling forward automatically, it's a one or two-finger kind of game. Holding one finger to the screen not only aids in moving the ship around but also in firing at the enemies. Hold two fingers down and a special attack is unleashed, wiping out a large number of them at once.
Again, this is ideal for the younger market, with it taking seconds to learn. LEGO Star Wars: Microfighters is mostly quite forgiving, too. Whilst pattern recognition is handy for those trying to get the most out of each level, it's a game that's quite willing to allow for a few needless deaths as long as one doesn't mind losing some studs that go towards the level's True Jedi status. Power bricks can also be discovered, in typical LEGO Star Wars fashion, and may extend the longevity of the game.
The problem is it's all a little too dull and simple all too soon. LEGO Star Wars: Microfighters goes some way to trying to circumvent it, such as by allowing one to buy upgrades and super weapons with the studs that have been gained, but it never feels like enough. It's not the longest of games but with few new ideas, and even the presence of boss fights not being enough, it'll outlast its welcome even still.