League of Heroes Review
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League of Heroes Review

Our Review by Carter Dotson on October 26th, 2012
Rating: starstarstarblankstarblankstar :: ENERGY TO CHEAT
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League of Heroes is a free-to-play hack 'n slash that is interesting for one key reason: an easily-exploitable energy recharge system.

Developer: Gamelion Studios
Price: Free
Version Reviewed: 1.0.563
Device Reviewed On: iPod touch 5

Graphics / Sound Rating: starstarstarhalfstarblankstar
Gameplay Rating: starstarhalfstarblankstarblankstar
Playtime: Rating: starstarstarblankstarblankstar
Replay Value Rating: starstarhalfstarblankstarblankstar

Overall Rating: starstarstarblankstarblankstar

League of Heroes is a game that should be notable for one thing. That thing is not its gameplay – this is about as generic and barebones of a hack ’n slash game as exists on the App Store. Players control a hero who has one objective and ability: to slash everything. There are different quests to go a-slashing on, with different rewards, usually coins and the rarer crystals, which serve as the secondary currency in this free-to-play game. They must be used with coins to buy new equipment and healing items.

There’s incredibly little in the way of variety to the missions, as seemingly all of them involve just killing all the enemies. There are boss missions where the goal is to kill hordes of regular enemies, then a giant boss enemy who is much more difficult. There’s only one attack, and that’s it. That’s it. It’s rather dull for a hack ’n slash game. Not bad, just uninspiring. It does look really nice though, with detailed animations, vibrant colors, and widescreen support.

Now, where this game gets interesting is in its energy mechanic. Yes, energy must be spent to go on missions, with extra spent for taking part in the daily mission or the boss mission. Energy can be bought with crystals, but there’s another way. See, by sending an invite to friends via Facebook, SMS, or Mail, an extra unit of energy can be gained. Pay attention to the last two. Sure, an invite could be sent out to people in the contact list. Or perhaps an invite could be sent to a person that doesn’t exist, or to the same person over and over. Surely the game would stop that? Well, it doesn’t. It only checks that a message has been sent. No one said anything about that text or iMessage having to go to a real person.

In short, it is possibly to easily use and abuse this system to never have to spend money on energy. I assume the developers know it’s pointless and there may be no way to actually confirm that messages are actually sent, but the hope is to help the game spread via people who don’t know that it doesn’t need to be actually sent to a real person, it just needs to be sent. Cheat the system! It’s probably the most entertaining part about Legend of Heroes.

iPhone Screenshots

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iPad Screenshots

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