Version Reviewed: 1.0
Device Reviewed On: iPhone 4
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Roguelike games are fantastic for RPG fans. They might frequently lack the storyline of other RPGs but the addiction that stems from trying to collect as much loot as possible is like no other. League of Epic Heroes very nearly offers this but it misses a few crucial things that would have made it truly something special.
From the offset you're able to pick from a range of character classes, each with their own pros and cons. Immediately I felt comfortable in the knowledge that this game had potential. It feels fun at first too, great fun in fact. You wander around a randomly created dungeon battling enemies and gradually levelling up via physical or magical attacks. You can acquire new spells/runes as you progress too which is nice. Just what you could ever want with a Roguelike really. The graphics are appealing and pleasant.
There are Game Center Leaderboards on hand throughout and you can play your own music in the background if you choose to. Boxes are being ticked all over the place when it comes to what you could want from a good iOS game.
Annoyingly though, it's a little too shallow. The enemies are varied but ultimately, there's nothing to make them stand out from each other. They just have randomly assigned levels attached to them and that's it. They don't even chase you in any way, let alone offer unique attacks. It's fine at first and still quite enjoyable, it's just that after a while you realise just how shallow the experience is.
The foundations are there certainly and you could do a lot worse than giving League of Epic Heroes a shot. Acquiring new loot is as compelling as ever. It's just that there needs to be more to do here - more variety in your attacks and more intelligent enemy AI. Still, at least League of Epic Heroes looks delightfully charming and even World of Warcraftish in style. Just don’t expect any depth.