Developer: vol-2
Price: $1.99
Version Reviewed: 1.0

Graphics / Sound Rating: ★★★★½
Game Controls Rating: ★★★★½
Gameplay Rating: ★★★★½
Re-use / Replay Value Rating: ★★½☆☆

Overall Rating: ★★★★☆

No, Human starts with this really great scene showing the conflict between man and the universe. Man says something to the effect of “we will colonize you, universe”, and then, unexpectedly, a massive, angry looking entity says, “oh, really?”

The game plays out over 50 levels with you, as the universe, blowing up human attempts at colonization with various asteroids and large space objects. Each level is its own physics puzzle, making you swipe the object in a way that will let you blow up the human object. Sometimes you have to activate other asteroids, blow up huge ice shards/shields, or use gravity to your advantage, but that’s all in a days work in the life of a universe.

The failure rate for each level was pretty high for me, but I usually figured most levels out after a handful of tries. Most just require something close to pinpoint swiping, something that you will definitely get better at with a bit of exposure. Losing isn’t so bad, though, as you usually get a funny Confucius-style message along with an inviting restart level button.

All 50 of the included levels are quite fun, but there is a definite need for an expansion pack. The gameplay was good enough to suck me in for hours on end, but the entire game lasted only a couple of hours, even with a few restarts per level. There just have to be more satellites to blow up!

For the time that I did spend playing No, Human, I was thoroughly entertained. If physics puzzles are your thing, don’t hesitate to pick the game up, just be sure to send the guys over at vol-2 an email explaining your need for more levels. I would greatly appreciate it.

Posted in: Games, iPhone Apps and Games, Reviews

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