Version Reviewed: 1.0
Device Reviewed On: iPhone 5
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At its most basic, Gunship X is a lot like Zombie Gunship. In fact, even at its most complicated, Gunship X is a lot like the zombie blasting hit. That's no bad thing exactly, but enjoyment levels are heavily dependent on how much one enjoys mindless shooting.
The idea is incredibly simple. Aliens are rushing at humanity and, most importantly, various landing areas. Humans are trying to flee to safe zones and it's down to the player, controlling an AC-130 Gunship to protect them. Players don't directly control the Gunship; instead they are reliant solely on its offensive capabilities. What this means is that the screen offers one large aiming reticule and a place to switch weapons.
Weapons are reasonably varied, with some offering strength but low firing power while others provide rapid fire ideal for taking out many foes at once. Players use one finger to move around the screen while the other controls firing, changing weapons, and using special missiles. Those missiles are used to take out particularly strong forces that are out to destroy the player's gunship.
Gunship X is an endless shooter so the game lasts as long as the player can hold out. Once they're defeated, a score board comes up showing how the player did and money is gained for racking up decent combos. That money can be used to upgrade the weaponry of the gunship as well as eventually unlock new areas.
It takes quite a while to unlock much, which is presumably why Gunship X tries to tempt players in with in-app purchases. As a mindless blaster, it's not essential to do so, but it helps keep Gunship X more interesting and gives players a sense of progression.
Working much like a form of stress relief, Gunship X won't tax the brain cells for any length of time but it is good old-fashioned mindless fun.