Version Reviewed: 1.0
Device Reviewed On: iPhone 5
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Game Controls Rating:
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Generally, sequels take what worked so well in the first place and refine it so it's better yet familiar. At times, this might lead to a samey experience but, done well, it can immensely improve the original product. In the case of Gravity Guy 2, there's little in common with it and its predecessor.
Deviating from the story mode idea, as well as the inspiration for the game's name (the ability to manipulate gravity), Gravity Guy 2 is more of a standard Endless Runner with one original way of doing things, but not much else. It's not so much that it isn't fun, it's just a little too derivative, especially in comparison to the previous title.
This time round, players manipulate the platforms that the hero leaps across. Tap a button to the right of the screen and the nearest platform rises up steadily. This enables the hero to propel themselves across the many platforms by rising above the others. A button on the left initiates a turbo boost, helping players to leap even further. At first, such a mechanic feels awkward and takes some adjustment. It's easy to be clumsy and fall down a hole because of a badly timed movement. As is often the way, practice makes perfect here.
There's a series of missions to encourage players along, as well as unlock new power-ups. They're suitably varied, although only change over once a group of three have been completed. Such power-ups can also be bought via in-app purchases, but they're far from essential to the player's success.
Problems lie in Gravity Guy 2's inability to feel distinctive. It's enjoyable while one plays it but it's almost immediately forgettable. There's rarely an urge to go back for one more session as it lacks that excitement and charm. Satisfaction from landing a perfect fall or avoiding a mine only goes so far in tantalizing the gamer's tastebuds. Otherwise, Gravity Guy 2 just feels like a member of the "also ran" category.