App Reviewed on: iPhone 5
Graphics / Sound Rating:
Replay Value Rating:
I’ve built three separate bases in my neighborhood. I’ve collected thousands of dollars and piles of resources from them daily. I have a stockpile of weapons, just in case I need to defend my territory. I’m also thinking of expanding to new areas in order to see if there’s any better stuff to farm elsewhere. The sad thing is, this description of Global Supremacy is a lot more interesting than playing it actually tends to be.
Global Supremacy is one of those location-based multiplayer games that has everyone beefin’ over turf. Bases can be constructed in a small area surrounding a player’s current location, which can then in-turn be upgraded with various items in order to boost overall cash production, increase the search radius around it in order to hopefully find more resources and items, and so on. Weapons can be bought in order to increase attack and defense power, which is handy for settling turf wars. And, really, that’s about it.
Getting started in Global Supremacy is pretty easy and the tutorial does a pretty good job of explaining everything. I can build bases, search the area for more resources to build bases, upgrade bases with items found while searching for resources, buy weapons, and deal with other players with relative ease. It’s a very streamlined and simplified interface, but I think it might be a little too simple.
That’s my issue with Global Supremacy in a nutshell: it’s too simple. The framework for an interesting location-based turf war game is here, but a framework is all it is. Aside from the icons for the interface and a couple of small illustrations for weapons and items, it’s nothing but a map with a few colored squares on it. There’s no real theme (mob, modern warfare, zombies, etc) tying any of it together. There’s nothing that compels me to play. Sure I can always try to overrun my neighborhood and wrestle control away from another player, but aside from seeing my name listed on the screen as the current area’s MVP there’s no actual incentive to do any of it.
I really do see potential with Global Supremacy, but it just doesn’t feel like much of a game yet. Something fantastic could definitely come out of it, or spin off from it, but right now it just feels like a proof of concept that uses my phone’s GPS.
Tagged with: free, free to play, Freemium, Global Supremacy, gps, Location, location aware, location based, location-based gaming, MeanFreePath, MeanFreePath LLC, multiplayer, online