Version Reviewed: 1.0
Device Reviewed On: iPhone 5
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It’s reassuring to see a series of games go from strength to strength. That’s certainly the case with Tin Man Games’ Gamebook Adventures 9: Sultans of Rema. Despite the name and the fact that it’s the sequel to earlier title Slaves of Rema, there’s no need to have played earlier instalments. I’d recommend it though, purely because they’re fun experiences. Gamebook Adventures 9: Sultans of Rema is just as strong an experience, with more of a focus on adventure than battle.
This time around, there’s an air of political intrigue with the need to create a stable future for the land of Rema as well as Orlandes (an area familiar to those who have played earlier titles). It lends itself well to important decisions rather than constant fighting, with few battles to overcome here.
Importantly, it’s a story that gets going quickly while rarely feeling bogged down with too many details. Plenty of decisions revolve around exploring the city with even a few moments of downtime (at least one thinks at that point of the game) as there’s time to buy new items and visit new stores. Dice rolls frequently consist of testing one’s luck or skill, rather than fighting it out with enemies. It’s still there, but less so and it makes for a more cohesive storyline – and one less focused on dice rolls.
As is commonly the case with Tin Man Games’ titles these days, three difficulty modes are available, with Classic proving the hardest, Adventurer offering some middle ground, and Casual ensuring that anyone can complete the game. The latter is particularly handy for those wanting to enjoy the story within.
Gamebook Adventures 9: Sultans of Rema proves to be a simple recommendation to make to those who enjoy well-written interactive fiction.
Tagged with: $5.99, Gamebook, Gamebook Adventures 9: Sultans of Rema, Interactive Fiction, Sultans of Rema, Tin Man Games