Version Reviewed: 2.02
Device Reviewed On: iPhone 5
Graphics / Sound Rating:
Replay Value Rating:
There’s something briefly compelling about tapping on things and seeing results come to fruition. I’m not entirely sure why, but that urge is certainly there. Presumably that’s why Game of War – Fire Age involves so much tapping, but it’s a short-lived kind of satisfaction that quickly turns quite tedious.
Game of War – Fire Age will also immediately seem pretty similar to fans of freemium city building and warmongering type games. It’s all about building up an empire through research, crafting, and invading opposing cities. It sounds potentially exciting but it isn’t really. All progression is done through tapping on relevant boxes or placing buildings and waiting a certain length of time for them to be completed.
Game of War – Fire Age is reasonably generous at speeding progress along, at least early on, but that just adds to the tapathon required of players. A series of quests are available, giving guidance as to how to develop one’s city; such as by researching certain upgrades or building new barracks and farms. As is often the way, resource gathering is as important as developing a significant armed force.
It’s possible to forge alliances with other empires, thereby boosting one’s capabilities and even speeding up the progress of building projects. It’s all pretty formulaic though, which is Game of War – Fire Age‘s main downfall.
While it offers one impressive feature – the ability to chat to other players, no matter what language they type in – it’s not enough to propel Game of War – Fire Age any higher than just another city building game. There might be lots to do but one never feels truly a part of it – just someone who can tap a button when needed. This might seem initially like something is being achieved, but soon enough it just feels pretty uninspired and unexciting.
Tagged with: City Building, empire building, free, Freemium, Game of War: Fire Age, Machine Zone, social