Version Reviewed: 1.0
Device Reviewed On: iPhone 3GS
Graphics / Sound Rating:
Game Controls Rating:
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Too much candy can be a bad thing for anybody. In Foodies, though, the whole object of the game is to feed a little monster all the sweets on the screen. So, it may not be good for his teeth, but if I had a little orange monster as cute as he is... I couldn't say no to that face. And I'm finding it hard to say no to this game.
Foodies introduces it's own unique control method in order to bounce the chubby little guy around and fill that tummy of his. At the start of each level he'll come tumbling down from a tube. Placing two thumbs on the screen creates an adjoining bouncy platform which can be moved around and manipulated, pushing Little Orange (that's what I call him) in the direction of sugars, sweeteners and artificial colours.
The gameplay is as enjoyable as any of the iPhone's most successful games: unique, addictive and refreshing are words that come to mind. But overall it's just down right fun – and also funny at times. The little devil on my shoulder often caused a little giggle as 'Little Orange' flew screaming across the screen, hoping for candy but getting little more than squished or sliced by one of the game's many obstacles.
Which is another fine point of Foodies, the levels you traverse through and the way they're designed – there's eighty in total (with more set for the future), all of which are totally different from one another and present a new, exciting and challenging process of completion. My personal favourite being themed upon Space Invaders, but there's literally something in there to please everybody. Even the music changes pace often enough to retain interest, while the child-like voice overs are adorable. Every aspect of game design has been thoroughly thought out and presented in the most highly-polished way it could have.
The only negative thing I can say about this game – which is only a negative because everything else is so good – is that occasionally I found myself pressing the pause button accidentally. Given the intuition shown in the game's control method, it would have been nice to have seen them experimenting with something like a 'three-fingered screen press' to pause idea. But complaining about the location of the pause button shows just how much Foodies shines in each of its other aspects.
With Foodies, the developers have created one of those 'must-have' iPhone games – a time-killer that deserves to be sat amongst the App Store's top games, able to trade punches with the likes of Angry Birds or Cut the Rope in both production aspects and sheer enjoyability. Take a note of this developer's name, I think they're onto a winner – I'll be playing this for a while to come, and you should too.