Developer: Games2Be
Price: $0.00
Version: 1.0
App Reviewed on: iPad

Graphics / Sound Rating: ★★★☆☆
User Interface Rating: ★★½☆☆
Gameplay Rating: ★★★☆☆
Re-use / Replay Value Rating: ★★½☆☆
Overall Rating: ★★★☆☆

When the PS2 first launched there was a game all about creating beautiful fireworks displays. The game never did that well, but it was a nice change of pace. It has been several years since this game hit store shelves, but now a new game is looking to rekindle the art of fireworks displays. FireCraft attempts to take the splendor of fireworks and cram them onto your iOS device of choice. Unfortunately, most of the splendor was lost in translation.

The game of FireCraft is one of trying to assemble the best fireworks display possible. You start with one shell and a few types of display rounds. You can create ground displays or massive aerial presentations. It is up to you and your building abilities. Once you have a shell made, take it out and put on a firework display just by tapping a number to launch the shell. At the end of the show, you are awarded some money and the process repeats itself.

Money collected from shows is used to buy new ammo, new locations, and more slots for more types of fireworks. There is a fair amount of customization that can take place with each firework thanks to the abundance of packing materials. This maybe a pyro’s dream game.

Fireworks are marvelous feasts for the eyes to enjoy. This greatness was not translated very well in the presentation though. Fireworks feel very lackluster with explosions only pushing out various geometric shapes. Colors are dull, and the change in venues is rather boring. A lot of work needs to go into the visuals before this will keeps you mosquito free on July 4.

The biggest disappointment is in how the game runs. Stutters, lag, and poor framerate are the name of the game. Launching fireworks is unresponsive, shopping for new items is an exercise in patience, and just getting to a point to putting on a display is full of spits and stutters. This game would benefit greatly from some optimization.

FireCraft maybe a free game, but it is just not to a point that is worthy of your precious space. There is a good concept here; it is just not fully realized in this form. If you have some


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