Developer: Super Fun Games
Price: $0.99
Version Reviewed: 1.0.1
App Reviewed on: iPhone 5

Graphics / Sound Rating: ★★★★☆
User Interface Rating: ★★★½☆
Gameplay Rating: ★★★★☆
Re-use / Replay Value Rating: ★★★★☆

Overall Rating: ★★★½☆

In the Technicolor universe of Feed Me Munchy, an evil wizard named Squib stole a magic wand and immediately started making candy fall endlessly from the sky. This sounds like the opposite of a problem, but nevertheless four monsters with bright hides believe something needs to be done about the falling sweets. They’ve donated their bottomless guts to the cause.

feedmemunchy_01feedmemunchy_02Feed Me Munchy is an interesting combination of a puzzler, an action game, and a shooter. Four monsters – colored red, yellow, green, and blue – line the bottom of the screen. Similarly-colored candy falls from the sky. The player must push the arrow-shaped buttons under the monsters to align them with the falling candy.

If the monsters’ color matches with the candy, they munch it happily. If the monster and the candy don’t match, the monster gets bonked on the head and loses one of three hearts. If all three hearts are depleted, the game is over.

There are other hazards to contend with as well. Fire descends along with the candy, and players need to tap on the monsters to blow the fire out. Blowing also opens up mystery boxes (which contain pieces of candy), explodes skull-shaped treasure boxes, drives back Squib when he has a mind to harass the monsters, and empties piggy banks of their coin bounty.

Coins allow the player to continue when all the monsters’ lives have been depleted, as 100 coins add up to an extra life. Coins are offered throughout the game as a reward for playing well, and there’s no option to buy more through a digital marketplace. It almost feels alien to play a mobile game that awards players exclusively according to their skill level.

feedmemunchy_03feedmemunchy_04Feed Me Munchy takes considerable skill to work through, too. It’s one of those games that tangles up players’ fingers and brains, though practice does help iron out the thought process. Each level’s candy patterns are set, not random; so if all else fails, there’s always memorization.

There is one major issue with Feed Me Munchy, however: the arrow buttons are parked just below the monsters, making it extremely easy for players to tap a monster when they mean to tap the arrows and vice-versa. This is a pretty frustrating flaw, given that one wrong move in Feed Me Munchy means death. A delicious, candy-coated death, mind – but death, nonetheless.

As long as players remain mindful of the tiny buffer between the arrow keys and the monsters, Feed Me Munchy‘s mash-up of gameplay styles provides good, face-stuffing fun.


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