Edge of Twilight - Athyr Above Review
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Edge of Twilight - Athyr Above Review

Our Review by Andrew Stevens on July 12th, 2013
Rating: starstarhalfstarblankstarblankstar :: REPETITIVE ACTION
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Edge of Twilight – Athyr Above journeys between night and day to advance throughout the game’s stages.

Developer: Fuzzyeyes Entertainment
Price: $2.99
Version Reviewed: 1.5
Device Reviewed On: iPad Mini

Graphics / Sound Rating: starstarstarhalfstarblankstar
Gameplay Rating: starstarblankstarblankstarblankstar
Replay Value Rating: starstarblankstarblankstarblankstar

Overall Rating: starstarhalfstarblankstarblankstar

Edge of Twilight – Athyr Above takes players on an adventure through day and night, giving them the ability to switch between realms in order to advance through the game’s stages.

Each stage is rather small and provides players with a ranking depending on how well they do and how quickly they make it through each stage. However, the stages don’t do a lot to impress. There are areas where players switch between day and night, giving the main character different abilities, such as being able to climb and jump further. I mention those two due to the fact that there is a lot of jumping between platforms and areas where climbing must be done in order to progress.

From the onset, the game is intriguing when reading the summary and watching the opening video. The first stage gives players a great idea of what they’re getting themselves into by switching the main character in order to progress and engaging enemies in a number of battles. However, the platform elements are nothing special at all and the switching between night and day does very little to make it more interesting. As players progress in the game, the puzzles and ways of advancement become even less exciting which really hurts the player’s attitude towards the game.

It gets worse; the touch controls are awful and the combat goes beyond repetitive, draining the will to play the game. Precise movement is troublesome, especially when it comes to leaping to other platforms. Players will have to start the stage over again if they miss a platform and fall, though they could spend 1,000 coins to respawn at the current position, only to try the difficult leap once again. Those coins are valuable for unlocking enhanced abilities and improving the main characters attributes, so it hurts having to spend them due to poor controls.

Combat, right from the get-go, lets players know that this could be a very long, repetitive experience, which it most definitely is. With touch controls, you tap and hold on the enemy and begin rubbing the screen until the enemy is dead. This is repeated again, and again, and again! TAP AND RUB!

Players will come across multiple segments of battles during each stage, each segment lasting at least three rounds, and the enemies grow more difficult each time they respawn, which makes the rubbing last even longer. Thankfully, they did add virtual pad buttons which, overall, helps the control of the game. However, the battles can still feel awkward when trying to line up an enemy and they still continue to drag on for far too long.

Edge of Twilight – Athyr Above is plagued by repetitive gameplay. Some of the puzzles and platforming elements are fine in areas, but they will go mostly unnoticed due to dread anticipation of more repetitive, dull action ahead.

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iPhone Screenshots

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iPad Screenshots

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Edge of Twilight - Athyr Above screenshot 6 Edge of Twilight - Athyr Above screenshot 7 Edge of Twilight - Athyr Above screenshot 8 Edge of Twilight - Athyr Above screenshot 9 Edge of Twilight - Athyr Above screenshot 10
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