Version Reviewed: 1.0
Device Reviewed On: iPhone 5
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I'm glad I don't have dreams like Tim has. Mine are plenty weird enough as it is. Still, Tim's dreams help ensure that the aptly named Dream Tim is quite a fun title, although it could do with a little work to make it an essential purchase.
An Endless Runner, Dream Tim approaches things from a slightly different perspective, one that's increasingly popular: manipulating the environment around the player rather than directly interacting with the character. In this case, swipes are the order of the day with Tim left to traipse through the landscape, reliant upon the player's speedy swipe actions.
Swiping is used for a number of purposes. A swipe across a group of coins collects up a number of them, while a swipe also takes out a group of enemies such as skeletons, gerbils or huge worm things. In each case, speedy reactions are vital but it's quite possible to chain together one big long swipe to accomplish lots of different results. Experience is also gained through such combos, which then leads to more coins to be acquired.
There are power-ups to use too, such as extra lives so that Tim can be hit once or twice without a problem, as well as a speed boosting fireball move that annihilates everything in his path. Potions can be bought, too, giving Tim extra powers, albeit at a rather hefty asking price. A series of missions also encourage the player to keep pursuing new things, although these trickle through a little too slowly at times to really captivate the player's attention.
A hint of very subtle lag means it's not quite smooth sailing for Dream Tim, as well as a vague tutorial that doesn't quite get across what needs doing. Flying sections requiring careful thrust type taps also prove more frustrating than enjoyable. Overall, though, Dream Tim is rather good fun. It's a little rough around the edges but it passes the time nicely.