I Dig It: Journey to the Core Review
Price: FREE
Version Reviewed: 1.0
Device Reviewed On: iPad Mini Retina
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I Dig It: Journey to the Core is Team Chaos resurrecting an old App Store favorite much like they did with Enigmo: Explore, by helping to get a new version on to the App Store. However, since it is 2014, this is a free-to-play version of the game. And while the monetization elements are not as badly applied as they could be, they still impact a game that was just fine without them.
The game's touch controls are great. Tapping on a spot will intelligently move or dig to there, though they won't allow for drilling three squares ahead, for example. Dragging from the driller will allow it to move in a straight line, drilling in the direction the player dictates. It's just a great way to handle these controls.
The way the game approaches its challenges as puzzles in the guise of a digging game is something that still works for this series. Yet, the action of digging through everything gives it just enough of an action game feel to scratch an itch that pure puzzle games often fail to satisfy with.
Thankfully the game does refill the energy pretty often. 5 minutes per life, with a total of 5 lives. And unlike something like Card Wars, the game is at least actually free-to-play. Still, especially with the grinding to get additional stars and upgrades that's also present, it feels like it's just putting a brick wall up in front of player enjoyment. It also requires an internet connection, which just feels unnecessary. It's possible to refill the energy meter with gems, which have to be bought in order to be used with any sort of regularity.
While I Dig It: Journey to the Core's free-to-play aspects are annoying, the game is solid enough, and the application of monetization is not too annoying, but it's still there, and it does impact what should otherwise be a fun experience.