Version Reviewed: 1.0
Graphics / Sound Rating:
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I'll preface this review by saying that I love RPGs and I have the patience of a saint. I certainly have likes and dislikes within the genre, but it's safe to say that I can find joy in just about any game that has level ups and an item shop.
Today I sat down, right on my couch, and played Deep Deep Dungeon for two hours. At the end of my gaming adventure I found myself in a strange trance that I only find myself in after playing Flash games for long periods of time. I'm not entirely sure if I am tired or hungry, but I am sure that I feel funny about the whole situation.
Deep Deep Dungeon is the most basic of all graphical RPG's. The dungeons are each 10 levels deep with a boss at the end, and all the levels consist of a set number of spaces that you can move onto. There's no real movement involved in the game, nor are there any real level graphics; you just click on the next space to move there. Each space has a chance to be one of three things: an enemy, treasure, or nothing. Treasure gives you money, enemies gives you XP, and nothing gives you...nothing. The battles and treasure are all timing based. There is a little sword (or key for treasure) that you have to push when it gets to a set portion of the action line, and then there is a tiny sliver for critical strikes.
In the spirit of Diablo, you can use a portal to go back to the shop to buy new weapons, armor, or health. You get infinite portals but must pay for the right to go back to where you previously were. Money can be found in abundance, though, so there is never any kind of real worry about getting back to safety.
There you go, that's the entire game. You just complete dungeon after dungeon fighting short timing battles for hours on end, getting better and better weapons as he enemies get stronger and stronger. The game is obviously made by skilled developers (I absolutely love The War of Eustrath), given the smooth graphics and gameplay, but I long for more. Maybe the game could be given a bass driven soundtrack and be turned into a real rhythm game, or maybe magic could be introduced, along with a new combat structure. Deep Deep Dungeon has all the potential to be a great mix of Swords and Sandals and Rhythm Spirit, it just needs a little push in the right direction.