Version Reviewed: 1.03
Device Reviewed On: iPhone 5
Graphics / Sound Rating:
Replay Value Rating:
More of the same would be the lazy way of describing CSR Classics. It'd also be a pretty accurate way of explaining it. Somewhat needless to say, those who loved CSR Racing will love this retro-infused version. Everyone else will easily find it compelling if cynically done.
This time around, the focus is squarely on drag racing with classic cars. Classic cars that, unusually, each have nitro boosts added to their arsenal. Cars are available in two varieties: unloved and loved. Meaning either that they're brand new, shiny, and ready to go, or that they could do with some love and attention. Prices are heavily affected by such categorization, and the first glimpse of the many, many available in-app purchases shines through.
Otherwise, it's business as usual. Players grind their way through various drag races, either to forward the story or to earn money for upgrades. It's curiously addictive even despite the constant reminder that things could be skipped ahead so much easier if one was willing to hand over real money. Perhaps the most cynical moment of all is when reaching the end of a tier (the game's way of dividing up the storyline), when one is given a sole opportunity to compete against a boss in order to unlock a new car. A gentle nudge is proffered in the form of a message indicating that a boost would really help matters. This boost costs money and is near essential in order to succeed.
It's occasionally frustrating that CSR Classics is so keen to tout its business. While the gameplay is undoubtably grind-focused it's entertaining to dive into and progress gradually, unlocking new items each step of the way. This time around, at least more progress can be made before things turn very stilted. That heavy focus on making players spend more money than they would like begins to grate though, much like it did before.