Crazy Kangaroo Review
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Crazy Kangaroo Review

Our Review by Rob Rich on May 2nd, 2012
Rating: starstarstarstarblankstar :: JUMP FOR IT!
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Keep away from a group of hungry, hungry hunters while nabbing cash in this near-endless hopper.

Developer: Gamelion
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 3GS

Graphics / Sound Rating: starstarstarstarblankstar
User Interface Rating: starstarstarstarblankstar
Gameplay Rating: starstarstarhalfstarblankstar
Re-use / Replay Value Rating: starstarstarstarblankstar

Overall Rating: starstarstarstarblankstar

So I get that someone, somewhere, might feel the need to hunt a kangaroo. I also understand that said kangaroo probably wouldn’t be too keen on getting caught. Can’t say I can fully comprehend why anyone would pursue the silly thing for miles, bypassing plenty of other tasty suitable animals along the way, but if nothing else it makes for an entertaining game.

Crazy Kangaroo is something of a runner, paired with a jumper. When viewed from a top-down perspective. Players need to keep the set-upon marsupial away from the hunters by tilting the device all over the place while trying to nab coins at the same time. Tilting forward and back adjusts speed while left and right control the side-to-side movement. The coins, as expected, can be used to buy temporary power-ups in the shop. Levels blend together to form one long track, but there’s also a hand option to start in a specific area that’s been unlocked should players desire. Given the runner-style missions (i.e. collect X number of coins in one run, etc) and some of the level-specific objects, this is a good feature to have.

Crazy Kangaroo has all the elements to make a successful and addictive iOS game. Cute mascot, tiered progression, colorful graphics, simple but entertaining gameplay, etc. As with most games that offer up similar mission-heavy runs, it can also be easy to get stuck in the Just One More Loop. Heck, the game even sends out an alert when it hasn’t been played for several hours and offers in-game cash as an incentive.

The only real problem with Crazy Kangaroo is that it has somewhat limited appeal. What I mean is, I don’t see it drawing the attention of many non-casual gamers. At the very least it doesn’t really hold this casual gamer’s attention. Which is not to say that it’s a bad game as it’s got plenty to offer iOS users who are looking for something easy to learn and easier to keep playing for unexpected hours on end. It’s just not going to win over the kind of iOS user who scoffs at the popularity of chucking birds at pigs.

Still, that doesn’t mean I can’t appreciate Crazy Kangaroo for what it is. And what it is equates to a simple yet effective (and amusing) casual iOS game. One with plenty of reasons to keep players playing and kangaroos hopping.

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