Version Reviewed: 1.0
Graphics / Sound Rating:
Game Controls Rating:
Re-use / Replay Value Rating:
Corporate Fury has just about everything that I could want in a video game. The whole concept is so good, with such potential to be rewarding, that I was really hoping that it would become one of my favorite games. Unfortunately, there are a few things that prevent it from entering that upper echelon.
My first thought after playing Corporate Fury for awhile is that it desperately wants to be on a different platform. Or maybe in its current form on a PC, circa 2000. The graphics are alright, but today’s standards are so much higher, even on the iPhone. The textures are muddy and the edges really aren’t all that smooth, which makes my retina display adapted eyes want to scream. The game flies though, and with the speed of the combat I guess I can live with some graphics flaws; I’m just not sure how much.
The game is basically a 1 vs 1 combat game set in a third person top-down view. Fights are fairly short, and are somewhat simple at a glance, but get pretty complicated once you dig deep. You get a punch, kick, jump, and a weapon attack button along with some extra buttons for different items that you may acquire. There are also a multitude of combo moves that you can perform by hitting different combinations of buttons. More attacks, weapons, and other goodies can be bought at the shot at any time.
The combat itself isn’t too tricky to figure out, but it does get bland after a bit of time. Once you are able to block and defend yourself, the game gets much better, but it still boils down to a certain amount of button mashing after awhile. Fights do get tedious, which is unfortunate because you’ll be fighting a whole bunch of them.
The real problem for me is when you aren’t in a combat situation and have to walk around the world. Navigation via the heads-up-display, or “HUD,” is very simple to use, giving you arrows to follow when you want to go to a specific destination, but things are too far apart to make them very convenient. The arduous trek from the arena to the shop is pretty absurd. Just give me a teleport button or some kind of instant way to get from place to place. For some reason, the game reminds me old PC games that made you walk great lengths to get from place to place. I personally don’t like long distance digital walking.
It’s a shame that the combat and movement are so tedious, because the story is really pretty good. Corporate Fury starts you out as a young boy who watches his father die at the hands of an evil corporate boss. As he stabs your father in the face (trust me, this isn’t the worst thing you’ll see in the game), he tells you that you’ll have a job waiting for you for when you grow up. I’m not really sure why you take the job, but the next scene finds you at the job “fighting” for a promotion. In this alternate world, you actually have to fight your way up the corporate ladder, and killing those ahead of you is something that is expected. I’ll save you the rest, in case you do purchase the game.
One thing of warning for some, the game is fairly vulgar. It makes some pretty crude sexual references and uses some bad language, something that is rarely seen in the app store. If this had come out in the early 90’s it would’ve been pretty raunchy, but over the years I’ve been exposed to games that are as crude as they come, so I’m pretty desensitized.
If you’re looking for a crude and violent fight fest, Corporate Fury just might be your game. The graphics seem a bit outdated and some of the game elements can get pretty tedious, but there is definitely some fun, and a good story to be had. If anything, Corporate Fury is definitely one of the more well thought-out games in the App Store.
Tagged with: Corporate Fury, fighting, Swinecrafters