Version Reviewed: 1.0.1
Device Reviewed On: iPhone 5
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Clumsy Cat is a very simple game with a one objective: do as much damage as possible. That’s it. Players control an animal that is left alone in a house and the only goal is to break as much as possible.
Breaking objects awards players money. Breaking more expensive objects awards players more money, so spending time on cheap objects is not the way to go. The graphics are decent but not anything noteworthy. The sounds are spot on and the look of a cat pushing objects with its paws is pretty funny.
There are only a few controls in Clumsy Cat. Tapping anywhere on the screen causes the animal to move towards that location and flicking the animal causes it jump. The cat will automatically push objects it encounters. It is somewhat difficult to get used to the movement controls. It’s tempting to just flick anywhere to cause the cat to jump, but that can cause the cat to move.
There are 22 animals to unlock. Animals have unique stats that differentiate them. Some animals have better a jump, speed, and pushing power than others. For instance the Lion has high push ability but a somewhat slow speed, where as the rat has almost not push ability, but a high jump and speed. The animals range from cats, to squirrels, to lions and elephants. There is even a baby as a character! Players can unlock all of the animals at one time by paying $2.99.
At the end of the level players can view their stats, such as the total objects that were destroyed, the total value of the objects destroyed and the value of the most expensive object destroyed.
The game environment is modeled after a house, so there is a kitchen, basement, family room, attic, and a few other rooms. There are pianos, statues, cabinets, clocks, clay pots, and many other household objects scattered throughout the different levels of the house. The level is always the same house though, which can make things boring after a while. Exploring the entire house in one go can be a challenge
since there is a time limit counting down on each level. Players only get 3:30 to break items.
I really hope the developers add more levels in the future with different themes and unique objects, because the premise is solid and could be expanded on. The open level allows players to explore around and do what they want which is a nice change from game with specific objectives.