Developer: Triniti Interactive
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPhone 5

Graphics / Sound Rating: ★★★★☆
Game Controls Rating: ★★★½☆
Gameplay Rating: ★★★½☆
Replay Value Rating: ★★★½☆

Overall Rating: ★★★½☆

Call of Mini Zombies 2 riffs a little too closely to its predecessor proving that, while there’s still fun to be had with the tried and tested formula, sometimes familiarity isn’t all it’s cracked up to be.


As before, Call of Mini Zombies 2 is a twin-stick shooter of sorts. Offering an over the shoulder perspective, again, brings its own problems. It’s tricky to look around, in particular when wanting to turn round 360 degrees quickly, with the viewpoint distinctly limited at all times. All too often, when confronted with a flurry of zombies, I found it tricky to see exactly what’s going on thanks to the camera angle. Shooting can also be slightly awkward to complete accurately, although a very generous auto-lock-on system makes up for this.

For the most part, though, Call of Mini Zombies 2 is reasonably entertaining to play, if repetitive. Mission types fall in the category of shooting hordes of zombies, shooting hordes of zombies while guiding an AI companion to safety, or fighting a boss battle. It might not be the most original of gameplay but it is quite fun for a time, once one has adjusted to the awkward perspective.


A daily missions system ensures there’s always something new to do, as well as offering a way in which to make more money in which to spend on upgrades. Eventually, the best route to the finest of weaponry is, predictably, through an in-app purchase, but it is possible to grind things out.

Call of Mini Zombies 2 isn’t a clever game but sometimes, one just wants something explosively mindless to distract for a time. This achieves that perfectly well. It might not stick in the mind for any great length of time, but as solid stress relief, it does the job well.

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