Developer: ChickenBrick Studios
Price: $0.99
Version Reviewed: 1.0

Graphics / Sound Rating: ★★★☆☆
Game Controls Rating: ★★★★☆
Gameplay Rating: ★★★½☆
Re-use / Replay Value Rating: ★★½☆☆

Overall Rating: ★★★☆☆

The obvious problem here is that before anybody plays this app, they will look at the name, “Blue Ballz – Tower Madness”. Blue balls on its own would’ve been bad, but then ChickenBrick Studios added the “z” at the end and mucked it up even further. Then they go an add the “Tower Madness” part, making an average customer think of a tower defense game, but it’s not. There are no waves of enemies or tower upgrades, this is just a Galcon-type RTS with levels.

With that said, the gameplay is alright, but it is missing one thing that Galcon does well… total randomness. Instead of having a bunch of different play modes to keep things totally chaotic, Blue Ballz (I still can’t get over the name) has 24 maps that have the same goal, take over all the cannons.

Also like Galcon, the cannons send out streams of balls that take over the next cannon once it is hit enough. You can only defend these cannons by shooting them with your other cannons, thus keeping the ball ratio in your favor. The whole game type made sense when it involved planets, you know, sent troops to a planet to either take it over or defend it, but it doesn’t really go well with the cannon theme. If you shoot something with a cannon it should blow up.

The thing that Blue Ballz has going for it is a level editor, where people can make their own scenarios and share them with people through the level downloader. The system works quite well, and if the game took off, I could really see the level sharing feature become pretty cool. Again though, people will see the name and say “Blue Ballz?, umm, I’m half ashamed to buy this.”

Please ChickenBrick… change the name of this app, and ditch the Tower Madness part, there is already a pretty good game called that, and it is a real tower defense game.

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