Developer: NTT Resonant
Price: $0.99
Version Reviewed: 1.0

Graphics / Sound Rating: ★★★★½
Game Controls Rating: ★★★★½
Gameplay Rating: ★★★★☆
Re-use / Replay Value Rating: ★★★★☆

Overall Rating: ★★★★☆

Berzerk Ball discovered something long ago in the Flash gaming world that most iOS developers haven’t quite caught on to: games don’t have to do a whole lot to be fun. As much as people like games that have you going crazy with accelerometer based controls and have you fumbling with all sorts of buttons, real casual gamers just want to perform a simple task and then see the fruits of their labor.

Sporting one of the simplest gaming elements out there, Berzerk Ball has you hitting an object (a “geek” in this case) as far as you can. As the geek flies, he randomly hits all sorts of things that will make him go further, such as missile launching robots, giant cannons, and random critters flying in the sky. There is a bit of skill involved in hitting the speed and accuracy gauges right off the bat, but past that it’s mostly a watch and enjoy kind of experience.

To keep the game moving and the interest high, you collect money, gems, new players to play with, and EXP as you go. WIth this, you can upgrade your character and buy new items to create the baddest of all characters, able to slam your geek into lower orbit at will. If simple RPG elements aren’t enough, there are also a load of achievements and trophies to gain.

Surprisingly, in the simplest of simple games, Berzerk Ball really does have a lot going for it. Its idea really isn’t new or original, but the implementation of the simplistic game type is fantastic. This one deserves a thumbs up for sure.


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