Price: FREE ($1.99 to unlock full level pack)
Version Reviewed: 1.1
Device Reviewed On: iPhone 5
Graphics / Sound Rating:
Replay Value Rating:
Initially, Atomic Fusion: Particle Collider sounds much more complicated than it actually is. With explanation focused around matter, antimatter, electrons, and the periodic table, it's a game that sounds full of complexities. In reality though, it's a fast-paced, occasionally repetitive arcade game of sorts.
The idea behind it is that players must absorb matter and antimatter, each of which is coming flying towards them on screen. Each type of matter is one of two colors - either red or blue - with one of the player's fingers dictating the direction that one takes, while the other changes the type of matter that will be absorbed. Variations come in the form of electrons that can be collected to provide a kind of boost attack, but otherwise Atomic Fusion: Particle Collider keeps it very simple if frantic. Such energy is further backed up by a vibrant soundtrack, encouraging one to react faster and faster.
While early stages start out quite easy enough to complete, things gradually turn more hectic and require faster reactions. This is where a later power-up, slowing things down, helps immensely. Atomic Fusion: Particle Collider isn't anywhere near as clever as it seems though, because sooner or later it becomes apparent that each stage is basically the same thing, just with a different name from the periodic table.
Chasing high scores is suitably enjoyable enough and there are small nods to strategic play; such as how it's possible to rack up combos through absorbing the same type of matter repeatedly. That doesn't stop Atomic Fusion: Particle Collider from seeming like an ultimately pretty shallow experience though. It'll pass the time nicely, but don't expect this fast-paced title to stick in one's mind for any great length of time.