Version Reviewed: 1.5.1
Device Reviewed On: iPad 2, iPod touch 4
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Assault Commando Pro revels in destruction and assault. The player controls a lone commando who must fight his way through the jungles, killing his enemies with a lot of firepower, such as one dude named Vincent who flies a helicopter. I suppose I should have watched the story crawl at the beginning, but it was going so slow, and frankly, I’ve played enough of these games to know the story. Praise the Lord and pass the ammunition.
Thankfully, there’s plenty of ammunition and plenty of people and things to blow up. The player character might not take much in the way of damage, but he can use plentiful numbers of rockets and shotgun blasts to take down enemies, their defenses, and their vehicles. Then, hop in a jeep and rain destruction on rails, just aim and shoot unlimited bullets and missiles. Countless waves of destruction is always a recipe for fun.
The production values of Assault Commando Pro leave a lot to be desired, though. On the iPad 2, the player character is extremely blurry, like they were upsampled from the smallest sprites in existence. The textures on some of the vehicles, which appear to be 3D models, are better, but seriously, the character sprites in this game are just awful. The control interface feels barely optimized for the iPad at all, with buttons all up and down the right side to use various weapons. Also, it’s practically impossible to tell how the shotgun is firing, because it has no animation for its firing radius. It’s wide, but hard to tell where it’s going. Oh and the game uses Comic Sans. No one should ever use Comic Sans.
So, the best way to describe Assault Commando Pro? It’s a dumb little shooter, and I mean that while it’s good mindless gameplay, some of the decisions behind the title just seem questionable. It’s not particularly memorable, but it’s passable mindless shooting fun.