Version Reviewed: 1.4
Device Reviewed On: iPhone 5
Graphics / Sound Rating:
Replay Value Rating:
It might not look like much but Angularis‘s twitchy nature means you’ll find yourself returning to it a surprising amount of times – all the more so when you’re trying to unlock new modes. It’s just a shame that once you’ve done that, there’s little reason to stick with it.
The idea is remarkably simple: light beams are approaching at speed and it’s down to you to align two other light beams with them. Speed is of the essence here as the beams don’t take long at all to reach their plateau. Predictably, things start out reasonably slowly, then soon speed up to levels that you could only succeed at while being instinctive.
The first mode to be available involves simply lining up two straight lines, but reach a certain point and Hexagon mode unlocks – eventually leading to Octagon mode. The principle might remain the same but it’s trickier with multiple moves often required in speedy fashion. Each side of the screen corresponds to either going clockwise or counter-clockwise, and while early on you could get by with sticking with one side, you’re going to need to manipulate both to have any chance of succeeding here. That’s also where the real challenge to Angularis shines through and it’s satisfying to chip away at your own high scores, or others’.
The only real irritant is that its ad banners are all too easy to tap on, as they appear quickly after failing in game. Rarely do sessions of Angularis take particularly long to conclude and that’s why it works pretty well as an easy game to dip into for a few minutes every now and then. The Game Center leaderboards play a pivotal role here in encouraging you to work towards a better score.
Because it’s so simply done the novelty will wear off eventually, but while it’s hooked you, Angularis really is rather fun.
Tagged with: Angularis, free, Martin Kleinhans, review, simple, speed, Twitchy