Fans of popular EA franchise The Sims have never failed to find delights on the App Store. With four different varieties encompassing the original, Ambitions, World Adventures and Medieval, there’s plenty of fun to be had. However, there’s nothing replicating Facebook game The Sims Social. That is until now.
Coming to the App Store next month will be The Sims Freeplay, an entirely new game that bears a lot of similarities to other freemium games. It’ll be the kind of title that players can check in on throughout the day with The Sims world running constantly in the background. Players will get the chance to create up to 16 customized Sims, design their dream homes, care for pets, grow gardens and even find some time for baking too. A goals system which will presumably tie in with the career potentials of the Sims means that there’ll always be something new to do. There will also be the near obligatory in-app purchases we’ve all come to expect from freemium titles.
The Sims Freeplay is set for release next month. For now, check out the screenshots below for a taste of what’s to come.
Grow tired of the same old Tetris on iPhone? The current version dates back to 2008 (fun fact: the game used to cost $9.99), so it may just be proper time for a new version of the game. Well, EA is hard at work on a new Tetris that will help mix things up. First, a brand new visual look offers a glowing design that colorizes each individual piece. A new rank feature appears to be in place, to allow players to reach the tile of “Tetrismaster.” The ability to earn coins to spend on in-game poweruos is also now available, potentially keying in on this being a free-to-play release, or even just a premium release supported by in-app purchases as well. Details are very scant at this moment, as no release date, potential iPad availability, or anything beyond these screenshots is currently available, but we will have more on this new Tetris release as they come in.
Having never played either the iOS game Gibbets or the flash game Gibbets 2, I thought I’d best see what all the fuss is about before I announce that Gibbets 2 is set to hit the app store during Q2 next year.
I quickly learnt why the franchise has been played over 250 million times. It sucks up time in a manner that’s a sign of something truly special.
It’s a simple enough game. Each level comprises of a few people hanging from nooses and it’s the player’s job to cut them down by shooting arrows in their direction. Underneath that surface is a compelling game thanks to the keen physics engine within that means it’s vital to line up the shot and speed just right. Players are also provided with a limited number of arrows per level and are punished accordingly for taking too long or hitting the poor victims.
It’s great fun on the PC and I suspect it’ll be an ideal game for iOS with easy touch based controls and 30 levels promised.
Gibbets 2 is set for release sometime in Q2 2012. We’ll be sure to keep up to date on any developments.
I feel a little under pressure to come up with the most fantastic egg based puns I can possibly imagine. Unfortunately, I’m no puns eggs-pert…ohh, there we are.
That pun out of the way, it pleases me very much to state that Dizzy, the famous egg adventurer of the 1980s, is back and will soon be splatting his way onto an iOS device. On 9th December in fact or Egg-mergence Day as Codemasters have decided to call it.
Dizzy, for the too young/inexperienced to know about, was the hero of many adventure games of old back on the ZX Spectrum and Commodore 64. I’ll admit it now. Having owned most of the titles, my 7 year old brain never quite managed to complete any of them but they were fantastic fun.
Coming to iOS will be Dizzy: Prince of the Yolkfolk, a remake of the classic 1991 adventure. Plenty of puzzles will need to be solved along with a healthy dash of platforming fun too.
We’ll be sure to have a review of it in time for its release. For now, enjoy the teaser trailer and plethora of screenshots below. It promises to be an egg-cellent time. I’m sorry.
The game that Apple used to show off the iPhone 4S and iOS5 capabilities when it was released, Infinity Blade 2, is nearing its release, and developer ChAIR Entertainment has posted a pair of videos to talk about the game and hype people up for its release. The first video covers the game’s visuals with commentary from ChAIR staff on how the game’s visuals aren’t just designed to look stunning, but also to help create the atmosphere of the world. The second video covers the story elements of Infinity Blade 2, and what the developers, along with the author of the interquel novella Infinity Blade: Awakening, Brandon Sanderson, wanted to do to help expand the universe with this game. Both of these videos are embedded below.
Infinity Blade 2 will make its way into gamers’ hands starting next Thursday, as ChAIR Entertainment has confirmed the December 1st release date, and a price of $6.99 for the universal app. Those looking to get into the series before the highly-anticipated sequel releases can check out the original Infinity Blade at a sale price of $2.99, and read Infinity Blade: Awakening for $2.99 on the iBooks Store.
Square Enix sure knows how to keep iOS device owning RPG fans happy. Whether it’s by releasing new games like Chaos Rings or resurrecting old classics like Final Fantasy 1, 2 and 3, JRPG fans are guaranteed a good time.
Why am I explaining all this? Because Square Enix has just announced that one of the greatest RPGs of all time, Chrono Trigger, is heading to the iPhone and iPod Touch sometime before the end of the year!
For the uninformed, Chrono Trigger was a fantastic collaborative effort by the creator of Final Fantasy, Hironobu Sakaguchi, and creator of Dragon Quest, Yuji Horii. Originally released on the SNES, it’s a lengthy tale of time travel to all sorts of places from the Middle Ages to a post-apocalyptic future and boasts 15 different endings.
No price details or exact release date have been announced just yet but we have got some pretty screenshots to stare at in preparation.
For now, be very excited by the forthcoming release of Chrono Trigger. It’s a true classic of the genre.
Navigation apps in the app store are a plenty. But one developer that continues to push the bar is NAVIGON, who’s first app was published two years ago and has received almost 10,000 four star reviews. Their newest app, an overhaul of their first app published two years ago that has seen eight major updates packed with new features, is available as of today as a free update to current NAVIGON users. For those new to the service, NAVIGON 2.0 for iPhone North America, USA, Canada, East, Central or West costs between $19.99 and $49.99 depending on the location.
NAVIGON 2.0 received a complete overhaul to its user interface with pull down menus and an easier to use POI menu. It is the first onboard iPhone navigation app that solves the issue of having to save large amounts of map data on the phone to be independent of a data connection because it allows the user to download maps by state, leaving more room for media files and other apps. Also included in NAVIGON 2.0 is an in app purchase option for quarterly map updates, which is key as every road around seems to be under construction.
There are very few details available at this time, what with it being just announced and all, but it’s going to be a Gamebook Adventure. Only set in the Judge Dredd universe and all that. So plenty of choices, equipment, branching paths, dice-oriented combat and so on. About the only specific things I do know is that it’s set to release in “Q2 2012″ for both the iPad and iPhone, and it’ll cost $4.99. There might be some kind of sale at launch if the recent release of Temple of the Spider God is any indication, but that’s pure speculation at this point.
Regardless, this is exciting news! I know I’m looking forward to a tabletop-styled quest through Mega City One. Anyone else?
There’s something heart warming about the companionship between two dogs, even if those dogs happen to be attached by the tongue such as Mick & Ralph in Mojo Bones’ first iOS title: Tongue Tied.
Arriving in early December, Tongue Tied follows the exploits of Mick & Ralph as they traverse their way through 50 levels, hoping to eventually retrieve the WonderBone. As the names and concept suggests, it’s going to be a pretty zany ride with an entertaining combination of platforming and physics puzzling.
It promises to include numerous tricks and bonuses to keep things interesting as well as a form of levelling up system, leading to many unlockables. Besides the 50 story levels, there’s also the promise of 30 separate DogHouse levels boosting the replayability of the title.
With a graphical style that clearly takes a few ideas from classic cartoons, I reckon Tongue Tied will be ideal for young and old alike.
Tongue Tied will be out next month. For now, gaze at the gameplay trailer and screenshots below.
Fans of Tap Tap Revenge and The Muppets rejoice as Disney Mobile announced the availability of Tap Tap Muppets. The app is free and features music from Disney’s “The Muppets” soundtrack, in addition to the Muppets tribute compilation, “The Green Album.” How fitting, since it’s not easy being green. Well, in this case, it’s very easy since we all love The Muppets and music so this is a great combination to have in a game.
Tap Tap Muppets features all the usual cast of characters, including Kermit the Frog, Miss Piggy, Fozzie Bear, Animal and a few more to help celebrate everyone’s favorite Muppet music. The game features six full tracks including three songs from the “The Muppets” soundtrack, which will be released by Walt Disney Records on November 21. A few of the songs include “Life’s A Happy Song” which is performed by Jason Segel, Amy Adams and Walter along with “The Muppet Show Theme” performed by OK Go.
The launch of Tap Tap Muppets coincides with the theatrical release, which hits theaters November 23. The Tap Tap Muppets app is available for free in the App Store.
Cave has released a number of shooters on the App Store, and virtually all of them have been very well-received. In the interest of preserving that tradition, they’ve just announced an iOS port of Bug Princess (also known as Mushihimesama). I’m hoping that I have all my facts straight, but bear with me here.
Mushihimesama was a big hit in Japanese arcades when it was released in 2004. Thanks in no small part to its “Manic” and “Ultra” modes, I’m sure. After all that success, Cave released a sequel – Mushihimesama Futari – in 2006, followed by a 2010 spin-off most iOS users should be familiar with at this point: Mushihimesama Bug Panic. Still with me? Good.
So, Cave is getting ready to release the original vertical-scrolling shooter Mushihimesama, now under the name Bug Princess on the App Store for our enjoyment. My head hurts a little now… Anyway, the original arcade title that led to the creation and release of Mushihimesama Bug Panic is headed our way. According to the developer, it’s going to be compatible with the iPhone4, 3GS, iPod Touch 3rd Gen and up, the iPad and iPad2, and will require OS 4.2 or higher.
There’s no specific release info yet aside from “winter 2011,” but there isn’t a whole lot of 2011 left so it won’t be too long a wait. As for pricing… Well, that’s still unannounced, but it’s a Cave game so I’d imagine it’ll range from $5 to $10 or so. Best get those App Store funds ready.
Dolphin Browser version 2.0 was released for iOS and is now available for download on the App Store. Similar to the company’s recent Android update, the mobile browser for the iPhone and iPad now features Dolphin Connect, which enables the user to sync all of their important bookmarks across platforms. For instance, iPad owners who have an Android mobile phone are good to go with the latest update. This should make for a consistent user experience regardless of mobile platform.
The app’s Webzine received several enhancements, including bringing 16 of the most popular channels directly to the home screen for easy, one-touch access. The company also announced that they’ve surpassed 10 million users and in celebration are giving away a trip to Disneyland for one lucky Dolphin user. This also includes a guest. The prize is five nights at the Walt Disney Dolphin Hotel in Orlando, Florida. Find out all the details on the company’s blog.
For those living underneath a rock the past year or two, Minecraft is the uber popular indie-made computer game, for Mac and PC, that has set the gaming world on its ear while making a kajillion dollars – all while still in beta. The official non-beta version will most likely be announced this weekend at MineCon, but the big news for us here at 148Apps is the arrival tomorrow of Minecraft: Pocket Edition, also known as the end of productivity as we know it.
This pocket edition is reported to be the same as the Android version, and has also been out on the Xperia Play. The pocket version gives players all the needed blocks to craft and build and mine to their heart’s content, but does not include the survival mode made popular by the original game’s release. Other reports suggest that there will be a local multiplayer option that will allow iOS and Android users to play together.
All this is confirmed with the magic New Zealand iTunes store, which is listing the Universal app of Minecraft: Pocket Edition for iOS for about $7. Here in the US, the app should go live at midnight tomorrow. Or tonight. Whichever way you prefer to look at it.
Paradox Interactive is a name that’s well known to many PC gamers. A developer best known for their fiercely challenging but always interesting strategy games, they’re a true success story for the Swedish game industry. Why am I explaining all this? Because Paradox Interactive is bringing this level of class and expertise to the iPad with Defenders of Ardania coming this December 6.
Previously assumed to be a PC exclusive, Defenders of Ardania will bring an exciting mix of the tower defense and light RTS genres. Players will be challenged to not only defend their own territory but to also deploy waves of enemies against their opponents. Fortunately numerous deadly spells help along the way.
It’ll be possible to choose from three different races across three different worlds, each unique in their own different ways. The campaign mode looks set to be pretty extensive plus there will be online multiplayer functionality, too.
All those features will be bundled together with a pretty attractive appearance that looks fairly PC like.
Check out the gameplay trailer below. We’ll be sure to keep up to date with all the latest developments over the next few weeks.
Simogo have been known for their visually stunning iOS games Kosmo Spin and Bumpy Road, and have revealed their 3rd title, Beat Sneak Bandit. Players must tap along to the beat in order to move the eponymous Beat Sneak Bandit through the level. However, he must try to avoid the eyes of security guards and spotlights, to continue his mission of recovering the world’s clocks which have been stolen by the evil Baron von Clockface, because there’s no such thing as a good baron. Even the Bike Baron from Bike Baron seemed kinda sketchy. There are 40 levels, each with optionally collectible clocks to add challenge. The trailer shows off more of Simogo’s trademark stylish artwork that will go into Beat Sneak Bandit. As well, they have announced the game is coming in “way early 2012.” This means that we could be sneaking around to the rhythm of the beat on our iPhones, iPads, and iPod touches right as we recover from our New Year’s hangovers.
Saving Yello is a new take on the ever-popular physics puzzler from dreamfab and Tactile Entertainment. Yello is a fish out of water, literally. His owner Mathilda is a 7-year-old boy who has not been instructed on proper fish ownership, and loves to play with poor Yello out of his fishbowl. He then leaves him out of the bowl. However, Yello is not helpless, as he has the ability to launch himself back into his fishbowl. Mathilda just seems to keep leaving him in strange situations that are tough to get out of! The player pulls back on Yello’s tail to launch him in the air, over and around the many obstacles he finds himself in. Each level, Yello can only be launched a certain number of times, and if he doesn’t make it back in, then it’s the end of his little fishy life. And we all know whose fault that is.
Now what if I said that this was a physics puzzler based on destroying the objects in levels? Getting 3 stars on a level requires getting not just Yello into the bowl, but to score a certain amount of points. Scoring is primarily done through racking up huge combos of destruction, by destroying a lot of objects in one shot and increasing the multiplier. As well, there’s a slot machine element where destroying certain types of objects can become worth bonus points. Powerups become available to give Yello additional destructive properties, such as lighting him on fire, encasing him in ice to blast through more objects, and even some explosive items.
Visually, and even thematically, the game resembles dreamfab’s previous published title Demolition Dash. The graphic styles are similar, and even just little touches like being able to tap on the screen to destroy objects around Yello make the games feel far more similar than expected. Saving Yello jumps out of the fishbowl and into iOS devices on November 17th. Check out screens and a launch trailer below.
Able to remember names in a personal or professional setting? Yeah, neither can I. I’ve said it time and time again that I’m horrible at remembering names. There is nothing more awkward than trying to introduce someone I just met and then drawing a blank when trying to say their name. Apparently, I’m not alone. Namerick, ideated by Jeremy Van Fleet, just launched in the App Store and it’s free for three days.
Jeremy, who was part of the three-day app building contest hosted by BeMyApp, was first inspired to create the app because he needed to remember his girlfriend’s overwhelmingly large extended family. After completing the app over the weekend with a group of colleagues, the app is expected to do more than just remember family names. It might be one of the most powerful networking tools professionals can bring to a mixer.
As Dale Carnegie pointed out in his book “How to Win Friends and Influence People,” remembering a person’s name is the most important thing one could do to win them over. Namerick is an iPhone app that improves memory of people’s names using repetition and mnemonics modeled from memory professionals and studies of the human memory.
Basically, it helps with the “three R’s of memory” including recording notes, dates and categories, retaining new names and reminders and lastly, retrieving names, keywords and notes. The app will even send you notifications on a specific schedule to help you remember the names of people you just met. The name memory app is available now for free during its initial three days, then moves to $.99 thereafter.
Everyone knows that the best work is done when there’s a tight deadline looming. OK, this isn’t the greatest of things to say or the best way to lead a life, but I know I find I work so much harder nearer to deadline day. Kids: you shouldn’t do this, it’s bad. Honest.
Regardless of any of this, there’s an entire game design ethos behind working intensely for short periods of time, namely the Global Game Jam. It’s an event that happens all around the world in which people come together to make a video game from start to finish within 48 hours. Sometimes, some fantastic gems come out of this Jam.
This time round, it’s the turn of Somyeol, a game coming to iOS this December. Previously made for the PC during a Global Game Jam in Germany, Somyeol is a 2D platformer in which players must get the Somyeol people to their goal in as short a time as possible. Sounds easy, right? The twist is that there are numerous Somyeols to control at any one time and they each have their own abilities.
Check out the preview trailer below. It’s certainly looking interesting already.
Gameloft continue to tease us with a new trailer and set of screenshots to advertise the forthcoming release of Gangstar Rio: City of Saints, a mere six weeks after the last trailer. There’s still no sign of a release date but it’s continuing to intrigue with its Grand Theft Auto style gameplay.
This trailer depicts some cool looking sights such as flying helicopters, tanks to take control of, cool cars to drive and er exploding footballs to contend with. The screenshots offer similar prospects plus it looks like players will be able to fly planes and maybe even steer yachts. That’s not forgetting the ultra violence we’ve all come to expect from sandbox gangster titles like this.
Looks like Gangstar Rio: City of Saints will be great fun when it hits the App Store.
Jawbone, known for their award-winning Bluetooth headsets, has announced UP, a wristband and app combo that tracks daily activity such as sleep, motion and eating habits. The goal of it is to help people live a healthier life.
For those who follow Ted Global, they’ll remember that UP was previewed at the event this past July. Tracking sleep, eating habits and motion, the wristband is worn 24/7 and wirelessly communicates with the iPhone app via MotionX technology. The app then calculates daily totals, displays them and works to give users a better understanding of their health, what drives it and ways to improve it. And no, it’s not another weight loss gimmick. It is about visually displaying the hundreds of decisions made every day to be healthy and gives the user the motivation to alter their behavior for an all-around healthier lifestyle.
UP also includes a social aspect with the ability to challenge friends. Within the app friends can send encouragement and challenge each other for most hours slept, who had the healthiest meals and more. The wristband will be available on November 6 for $99.99 while the app is available for free as of today.
Nexon Mobile, developers of Maple Story Cygnus Knights Edition, has announced a new first person shooter for iOS, Combat Arms: Zombies. The game will be based off Combat Arms, a free to play game for PC. Specifically, this game is based off of the Fireteam mode of the original, which puts players against oncoming enemy hordes, trying to survive and advance from checkpoint to checkpoint. As the title insinuates, the iOS version features that latest cultural craze, zombies, as the foe of choice. Nexon Mobile plans to release the game later this November after debuting the game at South Korea’s G-Star gaming expo on November 10th. The game will be available for iPhone, iPod touch, and iPad, amd while there has been no confirmation, it will likely be a free to play title like the PC version. The game will be running on Unreal Engine 3, and according to Nexon Mobile CEO, Albert Rim, it “will set a new standard for graphics…on mobile devices.” Check out a teaser trailer for the game below.
The hype for the first free to play mobile MMO, Conquer Online, continues to build. Not content with there being just one sneak preview trailer, a new trailer detailing more information about the gameplay within Conquer Online has been released.
Gameplay looks like it’s been optimized pretty well for the iPad with touch based controls working well and keeping action easy to get to grips with. Hopefully the graphics will remain as fast paced and lag free as depicted here. The social features have also been expanded upon with the potential to dance, chat, hug and kiss other players in order to develop friendships, love or even marriage in the game world.
Only time will tell how Conquer Online fares on the iPad but with the promise of being the first free to play MMO and the already solid userbase of 10 million fans of the game, it’s looking pretty good.
Garmin is renowned for their GPS navigation apps such as Garmin StreetPilot onDemand. Away from iOS devices, it’s also renowned for its numerous fitness watches. The two haven’t been combined however, until now that is. Garmin’s first fitness app has just been announced along with the ANT+ adapter for the iPhone that will allow the use of optional accessories.
The fitness app, Garmin Fit, allows users to track numerous exercise related figures such as speed, pace, distance, time and calories. It maps and automatically uploads workouts to Garmin Connect in order to track totals, set goals and even share workouts with friends and family amongst an online community of more than 70 million activities around the world. With a tap of a button, users can check everything as well as control their music from within the app. Even calls and SMS messages can be checked without interrupting the app and the all important workout.
Upon completion, information and notes can be entered and sent to the user’s account within the Garmin Connect community. A series of graphs and charts means that the user can track how they’re progressing with the past 30 days of activities available from within the Garmin Fit app.
Taking a look at the Garmin Fit screenshots, it looks like it’ll be a very easy app to use keeping everything simple yet just what anyone could want from a fitness tracking app. It’ll be interesting to see how it performs against the likes of RunKeeper.
The ANT+ adapter is priced at $49.99 and enables users to track important figures such as heart rate and cadence directly on their iPhone when paired with relevant optional accessories such as the footpod sensor that allows users to train indoors and still monitor their progress. It’s an ideal accessory for gym sessions as well as outdoor running.
Garmin Fit will be a very affordable $0.99 upon release. Check out the screenshots in the meantime.
PC and Console gamers may well recognise the name Greed Corp. A turn-based strategy game, it was quite a hit through Steam, Playstation Network and Xbox Live Arcade back in 2010. Now, iPad owners will get a chance to see what all the fuss is about.
Arriving later this month, Greed Corp is all about finding a balance between harvesting resources and preserving the land in order to stay alive. Finite resources make it harder to build an effective army in order to destroy the opposing force. Offering an innovative land collapsing mechanic, Greed Corp hopes to be a cut above the competition.
There will be a Campaign mode featuring over 24 unique maps across 4 chapters, with 2-4 player battles also available for the socially minded. Cross platform multiplayer matches between iOS, Android and Mac users will ensure that there are plenty of players to compete against.
Check out the teaser trailer below for a taste of what to expect when Greed Corp is released later this month.
Racing to an iOS device near you later this week is Race of Champions, an app that hopes to be the most ‘technologically advanced racing game’ on the App Store.
Arriving 28th October, in time for the weekend, Race of Champions is the game of the competition of the same name. It’s a race in Germany in Decemberthat pits the world’s greatest drivers against each other. A series of head-to-head races involving identical cars on a parallel track, the focus is on the drivers and their abilities in order to be crowned ‘Champion of Champions’. Cars are swapped round between heats in order that drivers have to prove themselves using a variety of different machinery.
The game offers a very similar experience by the looks of things with developers Invictus supplying us with a teaser trailer and set of screenshots to excite racing fans across the world.
We’ll be sure to take a closer look at Race of Champions in time for its release date this coming Friday.
Dutch developer Two Tribes has announced that they are bringing Toki Tori 2 to PC and Mac via the Steam digital distribution platform by Valve Corporation in Spring 2012 and are planning support for iOS, Nintendo and more. As in the original Game Boy Color release, the sequel will feature the young chick, but in an entirely new adventure developed from the ground up. The more exciting news is that Two Tribes will utilize an open development model. That’s right. They want gamers to follow their every move and be part of the progress, and more importantly, they’re giving access to playable early versions from day one. Gamers can follow their progress on the Toki Tori 2 development blog.
Collin van Ginkel, creative director at Two Tribes says “We’re starting with a super-early version of Toki Tori 2, which is basically interactive concept art, running on Steam for people to try out and we’re very excited to be able to involve the Two Tribes community in such a direct way.” The original game saw quite a bit of success over the past 10 years on a wide variety of gaming platforms, including Windows Mobile, Nintendo’s Wii via WiiWare and on iPhone in 2009.
As of yesterday, the first 200 gamers interested in checking out an early version can email firstname.lastname@example.org for an invite to their Steam development version.
Chillingo has announced that they are partnering with Icelandic developer Plain Vanilla to publish a new children’s game for iOS. Entitled The Moogies, this app is intended to be a sort of interactive toy. Children can interact with the various characters and their environments, seeing how each item reacts to the child’s touch. As well, the Moogies react to voice input, so kids get to explore this world on iPad, iPhone, or iPod touch in whatever way they want. The app will be a premium one, with no advertisements, in-app purchases, or external links.
Joe Wee, Co-General Manager of Chillingo says “As more parents adapt to using iOS devices for educational and entertainment purposes, debuting a new children franchise on this innovative platform makes a lot of sense. The Moogies is a fantastic example of how creative apps can transform a child’s learning experience.” The Moogies will be adorabling themselves on the App Store in November as a universal app. Until then, check out this announcement trailer for the app showing what it’s all about.
Gameloft has just released a trailer to promote their upcoming title Six-Guns and, boy, does it look familiar.
As the name suggests, Six-Guns is a Western-themed shooter that bears more than a passing resemblance to Rockstar’s console hit Red Dead Redemption. Looking like a story led sandbox title, Six-Guns is set to be full of horse racing and saloon shootouts with plenty to explore. There’s even a supernatural element by the looks of the trailer depicting ghouls, zombies and other monsters getting in on the act. Looks like players won’t have to just keep an eye out for bandits in the Wild West.
Western games haven’t been very prominant on the App Store yet so it’ll be interesting to see how this one pans out. Considering Gameloft’s previous history with homages to other titles, I reckon this one could be pretty fun.
Other than a vague release date of this Fall, no other details have yet been announced by Gameloft but we’ll be sure to let you know as soon as we get them.
Console gamers will almost certainly have heard of the Burnout franchise. It’a a racing game series that focuses on causing havoc and destruction much more so than keeping to a tight racing line. Experienced through various different methods, the latest instalment is that of Burnout Crash!, recently released on Xbox Live Arcade and Sony’s PSN and now announced for iOS.
The iOS release of Burnout Crash! is set to allow players to ‘wreak as much havoc as possible by causing massive multi-car pile ups for mega-points’. Players can use Crashbreaker explosions and in-air aftertouch controls to steer their wreck into oncoming traffic, just like other games in the series. To reinforce the high score aiming side of the game, there’ll also be Autolog support to enable players to connect, compare and compete with their friends.
Using intuitive taps and swipes to steer vehicles and trigger explosions, Burnout Crash! should provide an ideal and fun experience across three game modes, 18 traffic junctions and six different locations. Children of the 1980s will be particularly excited to hear the 80s based soundtrack featuring the likes of Vanilla Ice and Gloria Estefan.
No set release date has yet been given for Burnout Crash! but holiday season suggests it’ll be before the end of the year. We’ll keep up to date on any developments.
Coming to the iPad later this year is the adorable looking Happily Ever After that sets to offer a bit of bite to the fairytelling experience alongside the cutesiness.
Happily Ever After is a puzzle adventure game with a sharp sense of humor as players explore the Kingdom of Unbelievaville. Offering a Shrek style take on fairytales, players will encounter creatures like BB Wolff the local, smarmy, estate agent, Goldilocks and a particularly lazy and oafish prince who’s far from charming despite his name. The game will conclude with the annual Unbelievaville Know Talent contest, presumably throwing in a hefty dose of spoof and parody.
Over 100 different puzzles should keep players happy across the 24 levels with a pleasant mix of logic puzzles, hidden object challenges and even a few riddles for good measures.
Sounds rather good fun to me! Happily Ever After is set for release later this month priced at $4.99.
Check out the PC screenshots below for a hint of what to expect.
CultofMac reports that, for the next 48 hours, Calendars+ by Readdle can be downloaded for free. The app works with Google Calendar and the built-in iOS Calendar and lets you manage your work, either online or offline, with an easy to use interface to navigate through. It’s originally priced at $6.99 and will return to [...]