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New Pioneer Receiver Could Be iOS User's Dream Box

Posted by Jeff Scott on March 8th, 2011

The Pioneer VSX-1021 is a $549 receiver that works great with an iOS device via AirPlay, Bluetooth, and with a direct connection via the front panel USB port. This really is the iPhone and iPad owners perfect receiver. Not only can you connect via the direct connection and control your music playback via the receiver, you can also stream music from your device via Bluetooth, and AirPlay.

Pioneer have also created a couple interesting apps that interface with this new receiver. First up, iControlAV2, a universal app. This app lets you throw away the remote and completely control the receiver from your iOS device. Every aspect of the receiver can be controlled. From simple things like switching inputs and the volume, to complex tasks like renaming the inputs and configuring the sound for the room. Take a look at the screenshots below for an idea of the polish of this app.






Next up is a party app called Air Jam. This app lets up to four iOS devices create and control a playlist assembled from the music on the devices. The music is then streamed to the VSX-1021 via Bluetooth. A couple shots are below.



Here's a quick rundown on some of the features that set the VSX-1021 apart from some other receivers and make it a true iOS users dream.

Partial Pioneer VSX-1021 features:

- 7.1 Channel
- Front panel USB port for connection to iPod, iPhone, iPad
- Playback of audio / video from enabled apps
- iOS device charging, including iPad
- AirPlay enabled
- DLNA enabled
- Internet Radio with vTuner
- App Enabled with iControlAV2 and Air Jam apps
- 5 HDMI inputs

The Pioneer VSX-1020 should be available later this month at most major retailers and Amazon.

JOYSTICK-IT Hardware Review

Posted by Carter Dotson on March 2nd, 2011

Virtual d-pads and joysticks are one of the most ballyhooed subjects on iOS, as they are often cited as one of the biggest slights against touch screen gaming. One of the first solutions to attempt to improve controls on touch screens, especially tablet devices, is the JOYSTICK-IT from ThinkGeek. The JOYSTICK-IT works by having a single suction cup on the bottom in the center that attaches to the screen, and then you tilt that around on the touch screen to simulate a real joystick. Now, the JOYSTICK-IT comes with some basic instructions printed on the box that it comes with, but there are two that it should come with. One, the joysticks will not work properly with floating controls that readjust themselves based on where you put your finger down. Due to the design, they cannot create a center point for these floating controls, and they will mess up and be inaccurate. Second, your screen needs to be as clean as possible. Using a moist microfiber cloth on both your screen and the suction cups of the joysticks should do the trick. Otherwise, the joysticks will easily come off and slide around the screen. Just a word of warning - these will technically work with the iPhone/iPod touch, but they obscure so much screen space that it's not practical usage.

Games with fixed firing joysticks work wonderfully with the JOYSTICK-IT. Games like Gun Bros., Etolis Arena, and Infinity Field feel remarkably natural with the the joystick, and you will notice an accuracy improvement while playing the game. Games with fixed digital joysticks also work well, such as Namco's various Pac-Man games. Sega's Genesis games running in 2X mode work really well with the JOYSTICK-IT; the best part is that the d-pad in 2X mode is just slightly larger than the footprint of the JOYSTICK-IT, so you can see in which direction you're specifically pushing in.

The problem with the JOYSTICK-IT is its limited utility. Because it only works well with non-analog inputs, this means that you can only use it on a particular subset of games. If you like playing dual-stick shooters with floating joysticks, this won't work for them, because the joystick cannot define a center point. For example, Max Adventure only works if you place the joysticks down after you start playing and only if you can manage to keep an end of a joystick down all the time, otherwise you'll lose the center point, and the next time you press down, your firing or movement will be inaccurate, as it will define a new center point based in where you touched.

There's just too many ifs, ands, and buts to properly recommend the JOYSTICK-IT, because of its design limiting the number of games it works with. For games with simulated digital inputs or 360 degree firing controls, you will notice an accuracy increase that for serious gamers, it may be worth picking up a single JOYSTICK-IT to check it out, though casual gamers will likely not find this to be a worthwhile investment. If you have any games that you're curious to see how they work with the JOYSTICK-IT, leave a comment or send me an email and I will let you know how it works.

The JOYSTICK-IT is available from ThinkGeek for $24.99 for one, and $39.99 for two.

Zagg mate iPad Keyboard Case Review

Posted by Jeff Scott on March 1st, 2011

The actual keyboard on the Zagg mate keyboard is nearly perfect. The keys are real, with a great feel. In addition, the key placements are almost perfect though I would have preferred the standard inverted T for the arrows. They Bluetooth pairing works great as well. But the actual case design is so out of left field. It just doesn't work well for me.

So let's start out with the good. This thing has a great keyboard. The keys are small, but that's fairly easy to get used to. They are very satisfying to use and type on. The keyboard works as you would expect it to. There's the normal functions that you get with a keyboard connected to the iPad. The standard cut, copy, paste keys are great to have along with the arrow keys with the modifiers for text selection, which is great for power text editors.

When in use the iPad reclines in a recessed ridge in the middle of the device with a little easel in the back to hold it up. The iPad is loose which allows you to use it in any of the four orientations -- portrait or landscape mode. This is a nice feature that no other iPad keyboard case I've seen has.

The problem I have with this case is that when it's "closed", it only covers the glass front of the iPad. The iPad is held in place by a foam gasket inside the unfinished rim of the aluminum base. The problem with this is that the back is left open to damage. I'm not one that obsesses over scratches of my devices. I buy them to use, not to display, so it's not a huge concern. But it does leave me a little bit uneasy that there's nothing like a layer of a case to help protect the iPad.

The usage issue is that it's rather hard to get the iPad out of the device when it's closed. You need to wedge your finger in the side to pry the two halves apart. It can be a bit difficult if you are in a hurry.

Overall, I really have a love / hate relationship with this keyboard case. The keyboard itself is great, and adds very little weight to the iPad. But, I think the design of the case, and how it sits on the iPad is one that is an interesting and very unique idea that just doesn't work all that well in practice. The Zagg mate keyboard retails for a cool $99 and is available from a variety of retail locations and from Zagg themselves.

[ Source: Zagg ]

Kensington KeyFolio - iPad Folio Keyboard Case

Posted by Jeff Scott on March 1st, 2011

At Macworld this year, we saw a few new iPad cases with something extra, a keyboard. We're going to take a look at a few of these as we get them in. First up is the Keyfolio from historic peripheral provider Kensington.

The KeyFolio looks like a rather nice faux-leather portfolio for your iPad. The iPad is held in securely by a firm flap at the top yet still gives access to all the needed buttons and ports. On the flap that covers the screen there's a rubber covered keyboard. While the keys are a bit small, the convenience is really nice to have. Yet I do have a problem with some the of the choices made with this keyboard.

They keyboard uses Bluetooth to connect to the iPad giving you the ability to use this hardware keyboard instead of the soft keyboard on the screen of the iPad. Using an external keyboard does offer you some speed and convenience perks. For one you can use the OSX standard command-C,V,X for cut, copy, paste. In addition for you text warriors, the arrow keys and key modifiers also work for rapid text selection.

This keyboard feels fairly good to type with, though it's a little odd feeling. The rubber covered keyboard is nice in that it keeps dust, crumbs, hair, etc. from getting below the keys. But it does give it a cheap feel and lacks that satisfying click of a normal keyboard. Actually using the keyboard was convenient and easy. Once the BT is paired, it connected to the iPad quickly when turned on and worked well for typing. No problems in that respect.

The one real issue I have with this device are the decisions made with key placements. For one there's no right shift key. I don't miss this that much, but if you use that key it will take you a while to get used to it being missing. My bigger concern is that the quote key, both single and double, has been moved to the lowest row by the space bar. This one I have to go searching for every time I need it.

Overall, if you like the form factor, and can get by the key placements, this is a great case for you. While the case itself is on the heavy side it works really well and I'm enjoying using it. The KeyFolio is available from Kensington directly for $99, and considerably cheaper from other retailers like Amazon.

[ Source: Kensington ]

SRS iWow 3D Quick Look

Posted by Jeff Scott on February 28th, 2011
+ Universal App - Designed for iPhone and iPad

At Macworld this year, I got a chance to try out the new SRS iWow 3D. It's an interesting little dongle that fits on your iPhone, iPad, or any iPod, including the touch, that has the 30 pin connector. When you connect it, plug in your headphones to it, and click the on button, it enhances the sound coming from your device in some interesting ways.

I have no idea what's behind the magic that this little device does. What I do know is that it seems to enhance the sound impressively. The stereo separation seems much greater. The highs brighter, and the bass deeper. Works great with music, but the enhancement when playing videos was even more dramatic.

SRS has also created an iWow 3D app that lets you tailor the sound to your preferences. You can set the output for different devices such as headphone or speakers, and you can increase the treble and base to your preferences.

If the sound is important to you, it may be worth carrying around an extra piece to you. You can pre-order the SRS iWow 3D now from SRS directly.

An Exoskeleton for Your iPhone 4 from Rokform

Posted by Jeff Scott on February 28th, 2011

At 148Apps, we made a decision years ago to not review iPhone cases. There are just too many different cases with too many subtle variations to even try to take an authoritative stab at it. When an exceptionally different case like this comes along, however, we have to take a look. And not, of course, an authoritative review.

The Rokbed from Rokform was sent to us to take a look at and I must say I'm impressed. It's a pretty formidable looking two piece all aluminum device, you really can't call it a case, that slides with a very close fit around your iPhone 4. It's precision milled by a company that's been making aftermarket racing parts for years. And the precision is impressive but that precision doesn't come cheap.

I've been using this on my iPhone 4 for a little over a week now and I must say I'm really impressed. I originally thought it would add too much weight or bulk to the phone at over an ounce, but I got used to it almost instantly. It's easy to grab with ridges and valleys in all the right places. None of the ports or buttons are covered, and it still fits perfectly in my iPhone dock (once I removed the tray). And most importantly the aluminum frame doesn't touch any of the antennas so it shouldn't interfere with the reception.

One concern might be the headphone jack. While the three sets of headphones that I tried all worked fine, headphones with a large jack might not fit past the ridges.

Overall, I love this "case," though I think of it more as an exoskeleton. Sounds tougher and more manly that way. It works well and feels very satisfying in the hand. It is very much on the expensive side at $79, but it is also extremely unique and it certainly does catch the eye.

Full specs after the jump.

Gaming on iOS is About to Get Physical With a Variety of External Joystick and Gamepad Solutions.

Posted by Carter Dotson on February 14th, 2011

When it comes to iOS gaming, the biggest complaint that continues to come up is the lack of physical controls. While veteran iOS gamers have gotten used to virtual controls, games still often suffer from not having actual physical buttons and joysticks to use. While an iOS device that actually has physical gameplay buttons on it is unlikely to ever appear, some people and manufacturers are looking to provide physical controls to gamers on touchscreen devices, either by facsimile physical joysticks, or through external accessories to provide actual physical controls to games.

First up is the Fling Joystick from Ten One Design. Designed to simulate an analog joystick on a touch screen, primarily the iPad (it appears to be designed for the wider bezel of the iPad, and might not work as well on the iPhone and iPod touch), that you stick on the iPad screen, and works to simulate a physical controller's analog joystick. The product claims to leave no residue on the iPad, and to increase your accuracy in games that simulate analog joysticks. You can buy both a single Fling joystick, or buy a 2-pack for dual-stick shooters. The joysticks appear to be designed for iPad-only games, but some games running in 2X mode appear to work, such as Secret of Mana, according to the publicly-edited compatibility list. Some games may not work as well due to the way their joysticks work or how they're positioned, so it may be a bit of a crapshoot depending on the games you want to play. The Fling is available now, and it will run you $19.99 for a single unit, and $29.99 for a pair.

A second virtual joystick option is the JOYSTICK-IT, exclusively from ThinkGeek. It appears to work similarly to the Fling, simulating a joystick on a touch screen, but it has a different design, more similar to an arcade joystick than a controller thumbpad. However, it still appears to work as an analog joystick for 3D games and dual-stick shooters - it would be curious to see a joystick work to simulate a digital joystick, if it was at all possible. While the JOYSTICk-IT is more expensive than the Fling, running $24.99 for one and $39.99 for a set of two, the shape could be preferable for some people, and give a more arcade-like experience.

Also coming from ThinkGeek and ION Audio is the iCADE. This was originally a joke product from ThinkGeek on April Fool's Day, but similar to products like the Tauntaun sleeping bag going from joke to real product, the iCADE is soon to be real as well. This lets you dock the iPad into a miniature arcade cabinet, that features an arcade-style joystick and 8 buttons, for any various configuration of games. The iCade connects to the iPad via Bluetooth, and claims to offer support via an API for other apps to support it. iCADE will support Asteroids and other Atari arcade games at launch, though. It will be interesting to see how Apple reacts to a device like this, and if it's allowed, although external game controllers have been theoretically allowable since iOS 3.0, as long as they're Apple-approved devices, but no company has gotten on releasing one. There's theoretically no reason why a Bluetooth controller shouldn't be allowed, as a dock accessory would have to work through its own API as well. The iCADE is still in development, and is "Coming Soon" - but here's hoping for April 1st just for the sake of irony.

However, most of these control options are designed for the iPad and other tablet devices - for gamers on the iPhone and iPod touch, their physical control options are more limited. One of the most intriguing physical control options for these smaller devices is the iControlPad from Craig Rothwell, who has worked on the Open Pandora handheld. This device communicates over Bluetooth, and offers support with a variety of different protocols, though it will work as a Bluetooth keyboard in its most basic mode, with the d-pad, 4 face buttons, and 2 rear buttons each mapped to a keyboard keypress. The iControlPad isn't just a gamepad either - it has a built-in 1350 mAh battery that supports a generic USB output so you can charge a variety of phones and devices with it. iControlPad is also future-proof, as it uses a clamp system to support a variety of phones - including iPhone and iPod touch sized devices, and smaller Android phones. A larger clamp set is in the works to support larger phones like the Samsung Galaxy S line.

Unfortunately, the iControlPad might be of limited use for non-jailbroken iOS users. According to Craig Rothwell, one of the designers of the iControlPad, the odds that Apple would allow support for the profiles that support the analog joysticks are low, though if apps can use keyboard input as game commands, the iControlPad could be supported through that. Considering that a device like the iCADE exists and offers similar Bluetooth control, there is a chance that games could actually support it in the legitimate App Store, if Apple approved it, though Craig Rothwell has said before that Apple would not approve apps that support the iControlPad's API. He and the rest of the iControlPad team have been in touch with some iOS developers about implementing the iControlPad into their apps, though these would likely be jailbroken-only apps. Android apps are more in luck; due to the OS's less restrictive policies, many apps already support Bluetooth gamepads, and so they would be able to easily support the iControlPad. The iControlPad is currently in production, and the first batch of units should be shipping out in the next month.

It will be interesting to see if any of these devices catch on in any meaningful way, or if they'll just be devices for gaming enthusiasts looking to simulate the feel of gaming controls on their touch screen devices in any way. As some of these devices start to ship out to customers and as new controller solutions are potentially announced, we'll have the latest news and impressions of these devices.

iConnect MIDI Brings Together Musical Instruments and iOS Devices

Posted by Carter Dotson on January 26th, 2011

If you think about it, iOS devices are capable computers, able to fit into our pockets or assorted bags. With a variety of musical apps and sound outputs available, why not be able to use them to produce music? While apps that use the touchscreen to simulate musical instruments have been made available, there's been little in the way of support for actual musical instruments in iOS yet. Well, with the addition of support of the CoreMIDI protocol to iOS 4.2, iOS devices now support a variety of MIDI-capable musical instruments. Hooking them up to your device is the next step - enter iConnect MIDI.

This device from iConnectivity allows you to plug in MIDI devices - 2 through 5-pin DIN MIDI ports, and up to 8 through USB hubs plugged in to the USB ports, with support for output through 2 USB ports that support computers and 3rd generation and up (iPhone 3GS and iPod touch 3rd generation) iOS devices, and 2 5-pin DIN MIDI ports. This video shot at the National Association of Music Merchants show shows several keyboards and drum pads hooked up through iConnect MIDI to an iPad and iPod touch, as an attendee and a couple of iConnectivity employees play a song together, all generated by iOS devices hooked up to iConnect MIDI.

iConnect MIDI appears to work with a variety of hardware, given the flexibility of the MIDI interface - it's just a question of the apps that support the CoreMIDI libraries, and the developers that are willing to make them. iConnect MIDI doesn't just work with music, either - as this video shows, it can work with remote control of lighting systems too:

Even as a geek whose most musical experience comes from Rock Band, I can appreciate how impressive this looks - this could mean wonders for music creation as more music apps begin to support CoreMIDI and allow for musicians to use their instruments with their iOS devices to help facilitate music creation wherever. iConnectivity have yet to announce a release date or price for iConnect MIDI, but will be showing off the device at Macworld 2011, January 27-29.

The Duo & Yoomi Bring Game Pieces to the iPad

Posted by Tony Kicks on December 20th, 2010
iPad App - Designed for iPad

Just in time for this holiday season Discovery Bay Games' has introduced its newest iPad accessory, Duo ($40). By using physical game pieces in conjunction with the virtual interface of the iPad, Duo takes us one more step towards the Tron world of the tomorrow. To be anything more than a paper weight though Duo must be paired up with one of Discovery Bay Games' specially made apps which currently only includes Yoomi, but more are promised to be coming soon.

Yoomi is a game where players take turns secretly answering questions like “would you prefer to fly to the moon or dive to the bottom of the ocean?” Once answered the other players attempt to guess which response the first chose. It's a game very reminiscent of Apples to Apples but with a new and fresh feel that the whole family can enjoy. Explaining in writing how the pair works together would be an nightmare, so I've included a much more colorful video below to help keep everyone's attention…you're welcome. If you're interested though Yoomi is currently free on the App Store while Duo is being sold exclusively through Toys "R" Us.

iSpot Brings 4G To Your Apple Devices

Posted by Chris Hall on August 4th, 2010

4G, up to now, is the mythical double rainbow that AT&T just can't seem to find. While other carriers are moving to a 4G standard, AT&T hasn't quite grasped the new technology, meaning that your Apple devices will be stuck in 3G land if you are stuck with AT&T.

There is a solution though, and it comes in a cute little, Magic Mouse-like package. The iSpot, from Clearwire, is a 4G hotspot that connects up to 8 Apple devices (the device is configured to filter based on MAC address, so only Apple devices are allowed) to the 4G network via WiFi. You do have to be in a Clearwire area for it to work well, but if you are, you'll get blinding 4G speeds that only space men have witnessed.

Unfortunately, unlike the PC version of the same product, the iSpot is unable to fall back to the 3G network if you aren't in 4G range. So if you happen to live in the Phoenix, AZ metro area like myself, you are out of luck, but next time you go to Amarillo, TX, you're golden. Needless to say, the coverage is spotty.

Check out the Clearwire website for pricing details, and that wonderful coverage map.

[Source: ZDnet]

Update: Just for clarification, the iSpot's (incredibly cheap) service plan is $25 and can only be used with iOS devices. Ars Technica reports that "the iSpot can't be used to share a connection with a laptop or another non-iOS device unless a Clear rep unlocks it and bumps the service fee to the standard $40 monthly CLEAR Spot 4G plan."

An iPhone Owner's Travel Lessons Learned From Comic-Con

Posted by Carter Dotson on August 2nd, 2010

As iPhone owners may know, it's far from a perfect device, and its US carrier is far from perfect either. Heading out to one of the biggest celebrations of geek culture, the infamous San Diego Comic-Con, for the first time, I realized how much these issues will come to light when you're out and about with thousands of your closest fellow geeks, nerds, otaku, et cetera. I came back with 4 important things to remember the next time I or any other iPhone owner heads out to a big trip with their iPhone in tow.

1. Phones will die. Prepare accordingly.

The iPhone is not a paragon of extensive battery life. Thankfully, the various extended life battery packs that are available can be a lifesaver for the iPhone owner. If you're heading out to Comic-Con, picking up a couple is a very good idea, as otherwise your phone will die. Some columnists would make it a point to say "you're hanging out with real people, enjoy their presence," but we all know sometimes you need to check your tweets, or text someone to figure out what's going on. Having an actual working phone is better than not having one, and a backup battery will go a long way towards preventing that from happening.

Now, you'll want to make sure that your backup battery actually works. I had 2 batteries to help charge my iPhone, a 1900 mAh battery, and an 800 mAh battery that was small enough to carry around as a key fob. I hadn't charged my larger capacity backup battery in months, and a few days before I left, I decided to charge it up, only to discover that I hadn't used it in so long that it wouldn't hold a charge. Well, no matter, I still had my 800 mAh backup battery, which charges via mini USB, and I had a mini USB wall charger that I brought along with my camera. But the fool in me failed to make sure said wall charger would work with my backup battery. I sure regretted this when I discovered it wouldn't charge, and I had no mini USB cable with me as well, somehow. I was at the mercy of my 2 year old iPhone 3G's stock battery. It suffered at times, to say the least.

Of course, even if you can keep your phone alive, other people's phones won't be so lucky. Set up times and places to meet so that if you do lose contact with them, you won't be lost and wandering a strange city looking for people out amongst thousands and thousands of geeks.

Macworld's September Cover - Made With iPhone

Posted by Chris Hall on August 1st, 2010

For those of you who doubt the capabilities of the iPhone 4 for photo taking and editing, the cover of the September issue of Macworld is made entirely on an iPhone 4.

Macworld's contributing photographer, Peter Selanger, who has "shot almost every photograph in the pages of the magazine over the past few years", had apparently been "tinkering with the idea of shooting a Macworld cover with an iPhone for some time". When he saw that the iPhone 4 was going to have a high-quality 5 megapixel camera, the time became now.

Using only the regular camera (no soldered on lens of any kind) and two apps, Perer was able to make a high quality shot, pretty enough for a cover, of none other than the iPhone 4 itself.

“For the most part, my strategy for photographing the cover didn’t change from how I normally would shoot,” Peter says in a blog post about the process. “I still had my normal set with lots of lights, flags and stands. I did have to change my light source from strobes to tungsten lights because the iPhone can’t sync with studio strobes."

“The iPhone’s Retina display was truly awesome,” he says. “I was really able to see the detail in the photo as I was shooting. It made me wish Apple produced all its monitors this way. The final photo was dust-free and looked great. I was extremely impressed with the detail that the iPhone was able to capture.”

In case anyone wants to know, Peter used PhotoForge for some minor color correcting and Resize-Photo to make the shot large enough for the magazine cover.

[Source: Macworld]

Want Your Free iPhone Case? - There's An App For That

Posted by Chris Hall on July 23rd, 2010
iPhone App - Designed for iPhone, compatible with iPad

Instead of making people go into Apple Stores, or even worse, submit mail-in rebates, for their free iPhone 4 bumpers or cases (if you don't know why you're getting a case, click here), Apple has created an app for the process.

The app tracks your phone by its IMEA, so you can't get a duplicate case or a second case with someones 3G.

Also, be sure to read the policy on the iTunes page so you get the process done in the correct time frame. Don't expect to hold off til October and get a case, Apple won't have it.

It's a shame that every company isn't so crafty with its rebates.


Apple: Antenna Problem Exaggerated But We Made A Mistake, Will Give Free iPhone 4 Cases

Posted by Jeff Scott on July 16th, 2010

Let me set the tone for this article. First, I think the iPhone 4 is the best smartphone ever created. And I think Apple should be proud of it and hold it up as an example of exemplary engineering and design. But it has a small issue that crops up for a certain number of users. That said, Apple has a PR crisis on their hands. They are partially to blame, and this press conference did very little to help their current nightmare.

Apple started off the press conference by showing the following YouTube video. Interesting that they started off with a little bit of humor for something that so many people are so passionate about. Here's that video.

What's the problem, Steve?

Next up, Steve Jobs came on stage wearing his usual uniform of acid washed jeans and a black turtleneck, and told the crowd that Apple made a mistake but wants to make their customers happy.

"We’re not perfect. Phones aren’t perfect. We know that, you know that. But we want to make all our users happy. If you don’t know that, you don’t know Apple. We’re going to talk about how we’re going to do that.

"We’re going to talk about the problems and the data we’ve got. The iPhone 4 is perhaps the best product we’ve ever made at Apple. We’ve sold well over 3 million since we launched it just over 3 weeks ago. It's been judged the number one smartphone by a variety of publications (ed. note: including Cosumer Reports) — people seem to like it.

It has the highest customer satisfaction rating of any iPhone, and of any smartphone. However, we started getting some reports about people getting issues with the antenna system. People have been seeing a large drop in bars, and this has been since dubbed antennagate."

Steve then went on to show video demonstrations of other phones suffering a drop in bars from death grips of their own. This included the Blackberry Bold 9700 dropping from 5 bars to 1, the HTC Droid Eris Android phone going from 4 to 0 bars, and the Samsung Omnia 2 Windows Mobile phone going from 5 bars to 1. "This is life in the smartphone world. Phones aren’t perfect." said Steve Jobs. More details on those test are available on the Apple site.

This wasn't typical classy Apple. They don't usually show product faults in others. An interesting PR change from Apple we've seen in the last keynote (comparisons with Android), and this one. Apple going on the defensive and not staying on their high ground. I, for one, don't like it.

But, nevertheless, this is an interesting demonstration. But what they didn't address is if this drop in bars also had the effect of immediately dropping calls or data connections like is seen in the iPhone 4 under very specific instances.

Again, from Steve Jobs "We screwed up on our algorithm. Again, all smartphones seem to do this — we haven’t figured out our way around the laws of physics. Yet."

Apple then went on to share some unprecedented data with us on how prolific this problem really is, or in this case isn't. Of all owners, 0.55% have called AppleCare about the issue. This turns out to be about 16,500 users calling in on the issue. You have to wonder though, how many of those user actually have the problem on a regular basis and how many are calling just because they heard there was a problem.

Return rates are astonishingly low. In the early days of the iPhone 3GS release, AT&T were seeing around a 6% return rate. Pretty low rates for a smartphone. The return rates for the iPhone 4 have been just 1.7% -- an amazingly low number.

The final stat shared was drop rates using data pulled directly from AT&T. This is where the iPhone 4 actually has a worse record. According to the records from AT&T, the iPhone 4 has less than 1% more dropped calls per 100 calls. Not a large number. So what, the iPhone 4 drops 98 calls out of 100 and the iPhone 3GS drops 97 out of 100 on AT&T? (that's humor, folks)

Now the real question -- if AT&T can tell the dropped calls, why can't they automatically credit you for them? Why do you have to call in for each dropped call to get credit? But, back to Apple.

Steve mentioned that he has gotten over 5,000 emails from people saying that their iPhone 4 works fine and can't figure out the problem. And he re-itterated that Apple cares about all of their users and are not going to stop until every one of them is happy.

And even all this bad press hasn't hurt the sales of the iPhone 4. They are selling every one that they can make and report this as their most successful product launch ever.

Ok, that's all good, and falling bars is an issue, true. But it's not the real issue and Apple failed to really address that the issue was the physical design of the device and some strange body chemistry issues.

Cover up that Achilles heel, but with style.

Apple took a chance with the external antenna design of the iPhone 4. And while in many ways that paid off with an antenna better than any phone ever made -- not to mention a pretty striking look -- it also exposed a serious weak point. This lower left spot where two antennas meet is the root of the issue. The "spot" is the Achilles heel of the fantastic design of the iPhone 4. And even though Apple failed to specifically say it, for now there's just one solution. Cover it up. Put a case on your beautiful iPhone 4.

Now the truth is not everyone will need to put a case on their iPhone 4 to insulate it. It depends somewhat on your body chemistry and how you use your phone. But for a certain percentage of users, this is the only workaround. For some people if they touch that spot and bridge those two antennas, you don't block the signal -- it would seem to be impossible to block a signal from a 5 inch long antenna with a 1/4 inch touch from as little as a fingertip. But what you are doing is scrambling something that causes a near instant drop in a call or stoppage of data transfer.

So for those iPhone 4 owners that want it, Apple will be giving free cases for iPhone 4s purchased through the end of September. These won't all be bumpers -- and may not be any bumpers at all. Apple says they can't make enough bumpers to wrap one around every iPhone 4 so they will have a variety of cases that people can choose from. If you have already bought a bumper from Apple, they will refund the cost to you though.

You will be able to go to the Apple web site starting next week to either request your refund or order from a variety of cases.

Proximity sensor fix coming

Another common complaint about the iPhone 4 has to do the the proximity sensor. That's the sensor that turns off the screen and stops your cheek from pressing buttons when you put the phone up to you ear. Some users are seeing it stay on or flash on and off and this can lead to ending calls or dialing numbers while on a call. Apple says a fix for that will be in the next iOS update.

Does it come in white?

An update on the white iPhone 4. It will begin shipping in late July in limited quantities.

Where do we go from here?

Following the announcements, Apple opened for a little Q&A with the invited press. The questions were pretty standard stuff with most reporters asking the same questions that has just been answered. Apple specifically invites friendly reporters to events where they will have Q&A sessions at, so nothing too hard ball was thrown. The hardest questions were skirted deftly and without the slightest pushback from the attending press. The toughest question came from Ryan Block of the great gadget site, gdgt. He asked specifically about the Achilles heel issue we've seen with a single finger stopping instantly the data connection or dropping a call. This was not really answered but the same mantra reiterated that your body can be an effective signal absorber. I don't think that's what we're seeing in this specific case, as I said above. But that was the answer.

Also asked was why Apple is only providing cases through September. And the answer was that they are looking at other options. I think this means that they are looking for ways to really fix the issue. Perhaps a clear coat on the antenna that will insulate it -- or an internal solution to fix the issue. So in September I think we'll see one of two things happen. Either a revision of the iPhone 4 that fixes the problem, or an extension of the free case program. That will also inform what kind of design we will see for the next iPhone. As I'm sure we won't see the same design unless the issue can be resolved.

Interestingly, when Steve announced the free cases, Apple stock price jumped up about 4 points or around 2%. Almost immedately after it fell back 3 points.

[caption id="attachment_42310" align="aligncenter" width="600" caption="You can hold it like this, or like this, or like this! (Image source: Engadget)"]

[/caption]

Growing pains.

In whole, I think this whole issue says more about Apple as a company. As they grow, and they have grown considerably over the past few years, the family expands. And as that family expands it will grow from from a tight knit group of informed friendly fans to a group that includes people that like to cause trouble and complain just because that is their nature. You know the kind of person I'm talking about. This is the new problem that Apple needs to figure out. But I think their message to those people was pretty clear today. Apple will give you a way to workaround this issue for free. If you don't like it, they'll give you all your money back.

And because of those complainers, I'm not sure if this PR nightmare is over. Those complainers want a hard fix, not a workaround. I hope this has at least informed the majority of people to what the problems are and how Apple will answer those problems. But then again, Apple may not have been as honest with their response as they should have been either. So maybe they didn't help.

Either way, the answer is the same. If you have a problem with the antenna, put a case on it. If that doesn't work for you, return it.

Now, can we all move on to something else? Some other topic? Can we start talking about the next iPod Touch? What about Apple TV? Anything, not no more antennas!

Notes:

Want to watch the press conference? Apple has put it up for all to watch. Though it doesn't contain the Q&A that followed.
Apple have also put up some information on their $100 million dollar antenna testing labs.

[ Sources: gdgt, Ars Technica, Engadget, Apple ]

iPad or Kindle? A Flawed, but Popular, Comparison

Posted by Zach Sims on June 13th, 2010

Most people who have seen my new iPad react with the same question, "should I get this or the Kindle?" Apple, obviously, intended its iPad to be perceived as much more than an eBook reader. Yet the much publicized launch of the iBookstore, along with the iPad's slim form factor, have led many consumers to perceive the iPad as an expensive eBook reader.

The Kindle is the Premier eBook Reader


[caption id="attachment_38185" align="alignright" width="276" caption="Amazon\'s Kindle 2"]

[/caption]The Kindle was launched solely as an eBook reader and is marketed as such. Jeff Bezos, on introducing the device, said of the Kindle that "it's so ambitious to take something as highly evolved as the book and improve on it. And maybe even change the way people read." Amazon has definitely done much of the legwork in improving the acceptability of the eBook as a new medium for written material. Amazon's true innovation was bringing E-Ink technology to the consumer market, along with doing the technical legwork to simplify the reading experience. At its core, the Kindle is a delivery device - a user purchases a book as they would online and finds it available for reading seconds later.

The reading experience does everything it can to mimic the experience of paper, all of which is aided by E-Ink. The screen is technology's response to those who complained that they would never be able to read a book on a traditional LCD screen or a laptop. The Kindle itself is merely the size of a large paperback and is lighter than most printed books. The Kindle is Bezos' effort to translate the book for the digital age, and he has largely succeeded in providing a popular and widely accepted new platform.

The iPad as an eBook Reader


[caption id="attachment_38186" align="alignleft" width="300" caption="Apple\'s iPad with iBooks"]

[/caption]The iPad has benefited from terrific interest from both book publishers and book retailers. As a consequence we've seen innovative new packages like the Vook and traditional books from retailers like B&N, Amazon, and more. While the Kindle has a terrific - and probably the largest - bookstore, the iPad offers more choices for where you get your ebooks.

There's Apple's iBooks, Amazon's Kindle reading app, B&N's new iPad reader, and more. The three largest players each offer different solutions to the eBook problem. iBooks tries to mimic the feel of a physical book, utilizing a color UI with beautifully rendered page turns. The Kindle's UI is black and white and encourages the same type of user interaction as the physical Kindle - a simple tap on the side of the screen changes pages in a fluid transition not as visually distracting as that of iBooks. B&N's app allows users to choose from dozens of different visual settings but maintains the same fluid page transitions as Amazon's Kindle app. Only the iBooks app has a store in-app; the others force the reader to go to Safari to purchase books. This is a definite snag in the clear workflow Bezos presented with the original Kindle, but one that I'm sure both B&N and Amazon will surmount in future applications.

The iPad's reflective LCD screen probably isn't the best for simply reading a book. It's a pain in the sun, where it's nearly impossible to see the text on a page. E-Ink mainly solves this problem with its screen. People who have issues reading for long periods of time on their laptops may wish to reconsider an iPad purchase if it's intended solely as an eBook reader. While the reading experience is cleaner and more enjoyable, it's the same experience as the backlit screens most notebooks include. In addition, the iPad's battery life is rated at 10 hours, enough for most commuters but nowhere near the weeks the Kindle can last for.

The iPad as a Platform: Bigger Than Books


[caption id="attachment_38187" align="alignright" width="300" caption="A Vook on the iPad"]

[/caption]The key differentiator between the two comes when we move beyond the simple eBook reading features. The Kindle includes a browser, but not one that functions nearly as well as the iPad's. It's black and white and renders incredibly slowly due to the E-Ink screen technology. The iPad's Safari browser is widely regarded as one of the best on a mobile platform.

I've always seen the iPad as more than a traditional book reader as well. The Kindle simply translates the book reading experience into the digital age but strives not to completely alter the way we experience books. New features like Amazon's Popular Highlights add subtle suggestions about the importance of a passage but do not redefine the reading workflow. Cool ideas like the aforementioned Vook change the reading experience by adding videos, multimedia, more information about certain topics (with links) and more. Could the iPad help the form of the written word change? Only time, and developers, will tell.

Decisions, Decisions
Those of you struggling with the decision to purchase an iPad or a Kindle might want to do some soul searching. What do you want from your portable device? Just books and nothing more? Buy a Kindle - that's what it's meant for. But if you're looking for a small computer, with thousands of different and innovative new applications that could redefine reading, the iPad is for you.