Change Log V. 1.0.3.
1)Bug fixed causing the game to crash at the end of the quick play when you played a small level before. (We are very sorry for all the trouble this caused!!!)
2)Bug fixed causing the game to crash when you resumed the game in the pause menu but also quit the level.
3)Bug fixed causing the game to crash when you tapped a lot of buttons in the start menu at once.
4)The twitter link now leads to an actually existing Twitter page. (Best social marketing ever!)
5)Scores shared via Facebook should now actually appear on your wall. (Another social marketing triumph)
6)Fully grown tower achievements can now be reached.
7)Game Center Leaderboards for the hard and the hurricane mode should now work.
8)Unlock Hurricane icon should now be displayed correctly when you unlock the hurricane mode.
9)Fixed broken support link
10)The score multiplier is now displayed correctly
11)Drop & Drop Chain modes now also use play time to calculate the multiplier
Changes & Improvements:
12)You can now restart a level instantly in the pause menu
13)The heights of the towers’ touch areas now shrink and grow with the size of the tower.
14)You can now boost drops while they fall down
15)Rewrote the Drop Picking System. It should now be much more precise and responsive. It should also prohibit to accidentally pick the wrong drops
16)When you have picked all drops, new ones will now instantly spawn. This allows playing levels much faster and with a higher score.
17)New and individual achievement icons
18)Newly filled levels now get animated in the level selection and there is a little effect when you reach 100%
19)Music and Sound Buttons now have checkboxes to avoid ugly line breaking.
20)Optimized Sound System
21)Optimized Intro Animation
22)Improved Italian Loca (Thanks Pietro!)
23)New Dutch Loca (Thanks Mitch!)
24)Several small improvements here & there
Balancing & Difficulty Adjustments:
The difficulty curve got adjusted and the following levels are now a little bit easier:
1, 2, 6, 7, 8, 12, 14, 15, 16, 17, 20, 23, 24, 25, 26, 27, 31, 32, 34, 35, 36, 37, 42
We are now working on a colorblind mode and we will also add more languages. Thanks so much for your feedback and support! Keep dancing in the rain!
*** IndieCade Selected Showcase at E3 ***
"[...] it may just be the best game you play all week." - Cult of Mac
"Your new favorite iOS game is the beautiful "and then it rained" " - PCMag
"[this game] is unlike anything you’ve ever played before" - AppAdvice
"... and then it rained is exactly the experience it wants to be. [...] it almost looks like someone turned iOS 7 itself into a game." - 148 Apps
"… and then it rained absolutely nails the iOS platform..." - Apple'N'Apps
"Challenging Fun in a Simple Design" - Indie Game Mag
"Every time I think I've seen the last, best new puzzle game idea, another game comes out of nowhere to blindside me." - TUAW
… a game as simple as challenging – a unique interactive, visual and acoustic experience you can play for hours.
One-Finger-Gameplay • Build for Touch Screen • Universal App • iCloud Support • Game Center Support • No inApp Purchases • Just Pay and Play
English, Spanish, German, French, Italian
... and then it rained is a minimalist arcade game as well as an acoustic and visual experience.
Set in an abstract world, you have to catch colored and different sounding rain drops by dragging and reordering matching towers, resulting in a rhythmic and nearly meditative world of sounds and colors.
The gameplay is optimized for mobile devices: It's simple at the beginning with intuitive one-finger-controls, but later levels require fast thinking and good reaction times.
Different game modes let you decide whether you want the game to be a relaxing, Zenlike experience or a swift and difficult challenge.
- June 03, 2014 New version 1.0.3
- June 01, 2014 Price increase: $1.99 -> $2.99
- May 05, 2014 New version 1.0.2
- May 01, 2014 Initial release