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Blades of Brim Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on June 11th, 2015
Our rating: starstarstarstarblankstar :: DASH ATTACK
It sounds silly, but Blades of Brim really does feel like the next step for third-person endless runners.
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Blades of Brim - from Subway Surfers' SYBO Games - is Available Now

Posted by Rob Rich on June 5th, 2015
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: DASH ATTACK :: Read Review »

Going from subways to dragons makes about as much sense as anything else, and that's what we've got SYBO Games for. Their new endless runner flyer, Blades of Brim, is out now and ready for your dragon-riding skills.

Blades of Brim is a New Endless Runner from the Team Behind Subway Surfers

Posted by Rob Rich on May 22nd, 2015

SYBO Games, the minds behind the ever-popular Subway Surfers, have announced their latest project: Blades of Brim.

It Came From Canada: Blades of Brim

Posted by Jordan Minor on November 19th, 2014

It’s easy to want to write off Blades of Brim as a gimmick. You could look at its swordplay as a cheap attempt to distinguish itself from every other endless runner out there. But the combat actually is an integral part of the game, giving it a distinct identity. Is that enough to overcome endless runner fatigue? Decide for yourself in this edition of It Came From Canada!

Blades of Brim uses the typical endless structure. Players try to dash as far as they can while dodging and defeating obstacles and enemies. There aren’t distinct environments per se, but as players level up they’ll unlock new parts of the map, granting them access to new areas during each trip. The worlds are diverse and the transitions between them are fairly seamless. The coolest touches are the little challenge rooms that give players some task to complete on a stretch of road seemingly existing in a pocket dimension. Meanwhile, the cartoon fantasy visuals have tons of colorful energy and, more importantly, run super smoothly.

But obviously Blades of Brim's big hook is its prominent combat system. By swiping the screen, players will slash their sword. Fortunately, it’s a lot more robust than just a single, glorified defensive option. Players can use slashes to stylishly hop between lanes and fling themselves skyward, all while taking down enemies in their path. They can also take advantage of the branching level design for moves like wall runs and flying ground pounds. Successfully and fluidly chaining attacks together, while constantly propelling forward, makes players feel like a force of nature. And the game’s forgiving health system, allowing players to take one hit and recharge health from there, prevents needlessly frustrating roadblocks. Rounding out the system are unlockable weapons like axes with different stats, along with new characters. And if players are really in a pinch, they can sacrifice some magic to summon a double-jumping dog to ride, complete with a handy projectile attack.

Blades of Brim looks like it could carve out a nice little niche for itself in the expansive endless runner landscape. Players can see if that niche is right for them when the game launches globally, soon.