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Tag: Strategy RPG »

Warhammer Quest Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on May 30th, 2013
Our rating: starstarstarstarhalfstar :: HAMMER TIME
Rodeo Games has supplied iOS gamers with yet another excellent strategy RPG. Possibly their best yet.
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Heroes and Castles Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on January 22nd, 2013
Our rating: starstarstarstarhalfstar :: NONE SHALL PASS!
It's hard *not* to have a good time with Foursaken Media's latest third-person castle defense extravaganza.
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Spectral Souls Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 17th, 2012
Our rating: starstarstarstarblankstar :: FLASHY
The epic, 100+ hour mobile strategy RPG finally makes its way to iOS. It was worth the wait.
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Battleloot Adventure Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on March 21st, 2012
Our rating: starstarstarstarhalfstar :: BATTLE
Strategic tapping is the name of the game in this stylish, accessible loot-fest.
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Call of Cthulhu: The Wasted Land Review

+ Universal App - Designed for iPhone and iPad
By Rob Thomas on February 9th, 2012
Our rating: starstarstarstarblankstar :: ANSWER THE CALL
Battle foul cultists and star-spawned evils amid the gas-soaked trenches of World War I in this turn-based strategy game, courtesy of Red Wasp Design.
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Dungeon Crawlers Ain't 'Fraid o' no Loots

Posted by Rob Rich on January 10th, 2012

Dungeon crawlers as a genre have certainly seen much success over the years, but that doesn't mean that everyone loves them. It takes a certain kind of mentality to find joy in gathering tons of loot through repetitious fighting in order to fight stronger things (repetitiously) for better loot. Now assuming there was something else added to the proceedings to keep things from feeling less monotonous, something like that could draw in a bit more of a crowd. That is to say, draw in even more of a crowd. And what usually sells like crazy regardless of medium or platform? Humor.

With that in mind (I think), Ayopa Games and Drowning Monkeys have decided to unleash Dungeon Crawlers on an unsuspecting App Store. The game itself is a combination of more typical dungeon crawlers with multi-floored dungeons, loot and experience grinding and turn-based strategy RPGs. Players will control a team of four adventurers (an alchemist, priest, barbarian, and dwarven warrior) over the course of five chapters, each with their own distinct environments. They'll also be going toe-to-toe with plenty of nasty monsters as they scrounge for stuff.

Dungeon Crawlers is slated for a January 26th release. A universal release, might I add. For a special "introductory price" of $1.99 no less.

Battle Frontier: The Adventures of Arthur Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on January 10th, 2012
Our rating: starstarstarstarblankstar :: FORWARD MARCH
I'm not entirely sure how to categorize Battle Frontier: The Adventures of Arthur. It's not quite an RPG, strategy or action game. I dunno, does the App Store have a tag for "Awesome?"
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Battleloot Adventure Looks All Kinds of Neat

Posted by Rob Rich on November 23rd, 2011
iPhone App - Designed for iPhone, compatible with iPad
Our rating: starstarstarstarblankstar :: BEST IN CLASS :: Read Review »

When most people see or hear the name Digital Tales, they most likely associate it with Ducati Challenge for iOS. That, or they can click those links to see what I'm talking about because they also might be totally lost at this point. Regardless, there's going to be a new iPhone/iPad game for folks to think about when their name comes up: Battleloot Adventure.

Aside from just being an awesome name to begin with, it's looking like a pretty awesome game to boot. Players get to build and manage their own band of fantasy archetypes as they wander throughout "Kameloot" (ha!) and the surrounding countryside. Each adventurer has their own abilities and gain experience individually. Similarly, lots of gear can be found/earned and thrown on them for various bonuses. But while I'm admittedly a sucker for customization options (party, character, skill or otherwise) and I'm really digging the stylish cartoon visuals, I'm really intrigued by the combat system which looks like a hybrid of traditional turn-based RPG trappings and reflex-based arcade action. Tapping characters and enemies to select and attack respectively is relatively standard, but I'm curious to see how the more "twitchy" actions like assists (tap a second character while attacking) and blocking (tap the targeted character during an enemy's attack) pan out.

There don't seem to be any specifics regarding price just yet, but Battleloot Adventure is set to release on the App Store in February. It's a few months off, but I'm certainly looking forward to it.

Majesty: The Fantasy Kingdom Sim Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on August 22nd, 2011
Our rating: starstarstarstarhalfstar :: HANDS-OFF FUN
Majesty might be a little confusing for armchair generals who are used to a more hands-on approach, but that shouldn't discourage the rest of us.
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Comic Book Artist Steve Uy Announces "World Without End" Strategy RPG and Kickstarter Page

Posted by Carter Dotson on July 29th, 2011

Steve Uy, a comic book artist who has worked on comics for both DC and Marvel, and who has created the series Feather and Jova's Harvest, is making a foray into game development for iOS and Android. The name of the game he is working on is called World Without End, and it is a strategy RPG. The idea of the game is that it's a free-roaming RPG, where the player controls their party leader on the overworld. When enemies are encountered, the game will shift into battle mode immediately on that same screen, with the overworld area serving as the battleground. The game apparently eschews the traditional "kill enemies to receive experience" model, as instead players receive battle points that can be spent on skills for any players in the party. The game is being designed to last about 15 hours, and is designed to be replayed, revealing new story elements with each playthrough.

According to Steve Uy, the game's programming is being handled by a team of several developers, although he is handling all the production on the game himself, from the art & design to the writing. Apparently, most of the artwork for the game is done, and the developers are just starting to tie the game's artwork into the actual game. All the artwork is hand-drawn as well. The game will feature illustrated cutscenes as well, along with a director's commentary that will be available once the game is completed.

The game is currently in development, although it is not fully funded yet; Steve Uy has launched a project page on Kickstarter to help fund the game, and those who contribute will receive a variety of bonuses; those who spend over $500 will be eligible to be beta testers for the game. This sounds like a labor of love for the creator, and one that is taking up his life right now. Click here to visit the Kickstarter page, and to see more art from the upcoming project.

Shining Force Review

iPhone App - Designed for iPhone, compatible with iPad
By Carter Dotson on September 9th, 2010
Our rating: starstarstarstarblankstar :: STILL SHINING
Shining Force is Sega's latest Genesis game released to the iPhone, and this old school strategy RPG holds up well to this day.
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