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Fighting with colonialism in Queen's Wish: The Conqueror

Posted by Campbell Bird on December 5th, 2019
+ Universal App - Designed for iPhone and iPad

Sometimes it’s hard to stick with a game, even if you enjoy playing it. Perhaps it’s just too stressful, perhaps it disturbs you, or—as is the case with Queen’s Wish: The Conqueror—you might not be down with its narrative conceit.

Queen’s Wish: The Conquerer is an open-world role-playing game from Spiderweb Software that’s been five years in the making. As soon as you boot it up, you can tell the love and craftmanship poured into the game, particularly via the game’s writing and attention-to-detail. My only problem with it is it’s asking me something I don’t really want to do: reclaim a colony as part of the queen’s empire.

Avernum 2 is Coming to iOS on April 15th

Posted by Jessica Fisher on March 18th, 2015

Spiderweb Software is bringing the next chapter of Avernum, their epic underworld fantasy, on April 15.

Avernum 2 will have you returning to the underground world where the Empire has decided to finally annihilate your people. It's time to fight back! The game has over 100 towns and dungeons to explore and over 60 spells and battle disciplines to master. With three different quests to fight the empire, dozens of side quests, and hundreds of magical artifacts to discover, the game offers over 50 hours of gameplay.

You can repel the invading armies of the empire in Avernum 2 this spring.

Avadon 2: The Corruption - iPad Only Fantasy RPG Set to Release February 28

Posted by Andrew Stevens on January 14th, 2014
iPad App - Designed for iPad

Avadon 2: The Corruption is the latest RPG from Spiderweb Software and it's expected to release on the App Store February 28 - only for the iPad. This fantasy RPG is set to have 5 different classes of characters that each sport their own specific skills, and players can expect a story that features multiple endings and "dozens of world-influencing side quests." For those who haven't already, make sure to check out the first title - Avadon: The Black Fortress.

Avadon 2: The Corruption Gets A New Trailer Full Of Enemies, Ruined Fortresses, and More

Posted by Andrew Stevens on August 27th, 2013

Avadon 2: The Corruption, the role-playing adventure title from Spiderweb Software, gets a brand-new trailer that shows your enemies gathered and your fortress in ruins. Oh my! This fantasy RPG offers 5 character types, each with unique abilities, and multiple endings to witness. There isn't an official release date for the game but its currently being pushed for a November launch.

Avernum Creator Jeff Vogel Talks About Past, Present, and Porting

Posted by Rob Rich on August 21st, 2012
iPad App - Designed for iPad
Our rating: starstarstarstarblankstar :: INSTANT CLASSIC :: Read Review »

As Spiderweb Software's fantasy epic hits its 18 year anniversary, the final game's App Store debut is looming on the horizon. But it's not just the second iOS release for the series, not counting Avadon as it's a separate thing, it's the final chapter to a second trilogy. That's six games, total. And I was lucky enough to be able to ask series creator Jeff Vogel about it.

First and foremost, what made you all decide to create a role playing game in the first place?
I've been obsessed with role-playing games since I first learned to play Dungeons & Dragons, around 32 years ago. Sometimes there is something about a genre that just grabs you and doesn't let go.

I have to ask, when you all began work on the first Avernum, did you have plans for a 6-part series?
Avernum is a rewrite of my very, very first game, Exile: Escape From the Pit, which I started in 1994. When I began it, I honestly thought it was just a hobbyist thing, and I didn't look for one second past the first title. Happily, the world I created turned out to be very versatile and have a lot of stories in it.

And why six games specifically?
Two trilogies. I think three games is a really good length for telling one epic story. So the whole series is two almost self-contained arcs.

I imagine you've learned quite a bit from working on so many titles, and not just the Avernum series. Were there any particular bits of experience you've gained along the way that have been more useful than most?
I have learned so much since I started, and 18 years in, it feels like I learn more every year. Things about how to design, to code, to test, to market. It's a huge, complex field, and there is no shortage of mistakes and foolishness on my part I need to correct.

In that vein, have there been things that you know now that you wish you knew back at the beginning?
I wish, when I started, I knew to pony up the money and find good freelance artists. I made a lot of the art in-house, and I should have had real people doing it. Especially the interface.

Have there been any unique challenges in developing any of the Avernum titles for iOS as opposed to Mac or PC?
Adapting from a mouse/keybords interface to a touchscreen was difficult and required a lot of thought. Touchscreens don't work as well for hardcore, tactical games. Happily, people seem to be happy with the interface we developed.

I imagine iOS distribution is fairly different than Mac/PC. Have you found there to be any specific hurdles in releasing, selling, and supporting a game on the App Store?
Marketing. Visibility. It's a hugely, HUGELY busy and competitive platform. It's so hard to stand out from the teeming masses. Happily, we are about the only ones writing this sort of game for iOS, which helps.

Has there been more notable success on one platform as opposed to the others?
Avadon: The Black Fortress continues to do really well for us. I recommend it. It's fun.

Now that the final game in the series is coming to iPad, might there be plans to bring earlier titles to the platform?
Yeah, a few. I'm adapting Avernum 6 now, and I hope to have it out in October. However, the older games use an old code base that would be extremely difficult to adapt to iOS.

On a similar note, are there any plans to make the series available for iPhone?
No. The screen is too small. I will need to rewrite the engine from scratch to adapt to it.

I hope to someday write games for the iPhone. I'm really thinking about it. But that sort of thing needs to be baked in from day 1.

Lastly, how's Avadon 2 coming along? I noticed the little blurb about it on the website. Will that be available for iOS alongside the first one?
It's going. Slowly. I want it to be out next summer, but I'm having a little bit of mid-life burnout. But it is happening. And it will absolutely be out for the iPad.

Avernum 6 HD is slated to hit the App Store on October 10th. Avernum: Escape From The Pit and Avernum 6 are also available from the Mac App Store.

Avernum: Escape from the Pit HD Review

iPad App - Designed for iPad
By Kevin Stout on May 22nd, 2012
Our rating: starstarstarstarblankstar :: INSTANT CLASSIC
Avernum: Escape from the Pit HD is a classic-style RPG with turn-based combat on tiles.
Read The Full Review »