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Tag: Racer »

KartRider Rush+ might be good, actually?

Posted by Campbell Bird on May 15th, 2020
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: DREAMY DRIFTING :: Read Review »

It's hard to find good racing games on mobile. Most of them are free-to-play, and free-to-play racers generally suck. Even Nintendo couldn't put together a competent Mario Kart game, opting instead for a weird score chaser that resembles--but feels nothing like--actual Mario Kart.

So, when Nexon released KartRider Rush+ earlier this week, I had low expectations, but I decided to boot it up and try it out anyway. I played a few races, and then I played some more. Then I joined a racing club, found myself friending people, and racing even more. Before I knew it, my week was consumed with playing KartRider Rush+ because--somehow--it has managed to create a free-to-play racing experience that actually feels good.

Anki Overdrive Hardware Review

By Rob Rich on September 20th, 2015
Anki Overdrive is a rather costly upgrade for what is essentially slot cars, but you get what you pay for.
Read The Full Review »

Horizon Chase Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on August 26th, 2015
Our rating: starstarstarstarblankstar :: VROOM VROOM
Horizon Chase is racing with an old school theme.
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Top Speed: Drag & Fast Racing Review

+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch
By Rob Rich on July 23rd, 2015
Our rating: starstarstarhalfstarblankstar :: IT’S A RACE
Top Speed is a somewhat enjoyable drag racer. That’s pretty much it.
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New Cars, New Locations, and a New Season in Asphalt 8: Airborne Update

Posted by Jessica Fisher on August 28th, 2014
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch
Our rating: starstarstarstarhalfstar :: HIGH FLYING ENTERTAINMENT :: Read Review »

Asphalt 8: Airborne, the racing game by Gameloft, has had a lot more high-flying fun packed into the new update.

Now you can race around the new tracks in Dubai in one of five new cars: including the Mercedes-Benz Biome concept car, the Nissan GT-R NISMO, and more. Gameloft has also added a ninth season with 74 new events to keep you speeding along. Asphalt 8: Airborne now also has Twitch streaming for iPhone 5, iPhone 5c, and iPad (4th generation).

You can pick up Asphalt 8: Airborne for free on the App Store.

Dots, Dots, and More Dots in Radiangames' Fluid SE

Posted by Jessica Fisher on June 16th, 2014
+ Universal App - Designed for iPhone and iPad

In a gameplay style that harkens back to Pac-Man, Fluid SE by Radiangames is a fast paced, time trial racer. Guide a tiny black fish called Streak as he collects dots and does his best to avoid the specters that chase after him.

Fluid SE offers 40 levels, with 5 levels being unlocked at a time and is compatible with iOS7 game controllers. The game is available in the App Store for $1.99.

Red Bull Racers Review

+ Universal App - Designed for iPhone and iPad
By Nadia Oxford on April 9th, 2014
Our rating: starstarstarhalfstarblankstar :: DRIVE CAUTIOUSLY
Red Bull Racers is fun for a while, but the free-to-play elements keep it in the slow lane.
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Blocky Roads Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on November 12th, 2013
Our rating: starstarstarstarblankstar :: SMOOTH RIDE
A game that could have just been a cheap cash-in on the Minecraft-esque voxel fad instead winds up being something that stands on its own.
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Get Airborne - Asphalt 8 is Totally Free for the Weekend!

Posted by Rob Rich on September 13th, 2013
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch
Our rating: starstarstarstarhalfstar :: HIGH FLYING ENTERTAINMENT :: Read Review »

Hop in the driver's seat and get ready to get some air! Asphalt 8: Airborne is going free for this weekend only. Starting today, you can grab Gameloft's latest arcade racer for zero dollars.

I hear it was worth the initial $0.99 cost, so being able to get it free is all sorts of awesome. If you don't already have it installed, now is the time!

Asphalt 8: Airborne Review

+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch
By Andrew Stevens on August 22nd, 2013
Our rating: starstarstarstarhalfstar :: HIGH FLYING ENTERTAINMENT
Asphalt 8: Airborne lifts off the ground and takes players soaring across the skies, offering multiple gameplay modes that provide hours of racing fun.
Read The Full Review »

Riptide GP2 Review

+ Universal App - Designed for iPhone and iPad
By Andrew Stevens on July 26th, 2013
Our rating: starstarstarstarblankstar :: HARSHER WATERS
Riptide GP 2 improves on the fast-paced hydro jet racing action of its predecessor, adding new tracks, vehicles, and tricks for players to splash around with.
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Red Bull Kart Fighter 3 - Unbeaten Tracks Review

+ Universal App - Designed for iPhone and iPad
By Lee Hamlet on July 26th, 2013
Our rating: starstarstarstarblankstar :: CRAZY KARTING
The newest addition to the popular racing series, Kart Fighter 3 is more of the same mad go-karting action, with a few new surprises thrown in.
Read The Full Review »

Whirl the Squirrel Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 22nd, 2013
Our rating: starstarstarstarblankstar :: RUN FOR STUFF
Whirl the Squirrel might look cute, but underneath all that quirkiness is a challenging and entertaining racer.
Read The Full Review »

Real Racing 3 Recap and a Contest with Prizes!

Posted by Rob Rich on March 1st, 2013
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch

Wow, what a month it’s been for racing fans. Specifically Real Racing fans! You might recall how we kicked things off with our three-part series documenting the history of the Real Racing series, Firemint’s (now Firemonkeys’) approach to designing the first two games, and a peek at Real Racing 3’s Time Shifted Multiplayer that everyone’s been talking about. If you don’t recall you should give them a read. You know, for science or something. Not because I wrote them and am proud of my work or anything.

Of course that was just the beginning. There was also our look at Real Racing 3’s first true hands-on demo. And of course that whole free-to-play business that turned into something of a debacle. Let’s not forget the seething jealousy that was undoubtedly felt when we all found out both New Zealand and Australia were getting the game a couple weeks earlier than the rest of the world!

Before we knew it, Real Racing 3 was only a week away. Our lord and master, Jeff Scott, really dug into the mathematics at play and analyzed the in-game economic structure, for better or for worse. Blake Grundman followed with a look at the top 5 drool-inducing rides players can get their hands on (thus far), and soon after that Carter Dotson stepped up with a look at the 5 most alluring real-world racetracks on offer. Finally, the week was capped off with Carter’s in-depth look at Time Shifted Multiplayer while Jeff hopped back in the driver’s seat (sorry, I’m only human) one last time to bestow his Real Racing wisdom with an impressive number of tips and tricks. We also reviewed it, of course.


Get Racing - we've got prizes!

Since it’s been something of a non-stop Real Racing 3 party here at 148Apps we wanted to draw things to a close with a bit of style. Which is why we’re going to capitalize on all the spirit of Time Shifted competition and challenge you, our readers, to a race. Specifically the Pure Stock Challenge, Indianapolis Motor Speedway, Nissan Silvia (S15) Showcase Cup race pictured above. I think I’ve typed that out correctly. Why this event? Because it requires one of the first cars new players will have access to and doesn’t allow for any other; providing as even and easily accessible a playing field as we could find.

All you have to do is drive your heart out. Snap a screen shot (hit the Power and Home buttons on your iOS device at the same time) of your best time and post it in the comments below along with your Game Center username. We’ll pick random winners from all of the entries and post the results here on Monday (3/4) afternoon.

The prizes? We'll give away three $10 iTunes gift cards to spend how you see fit. Although in the spirit of the contest we’d suggest something like, oh, maybe the Race Car Booster Pack that includes 65 gold and a 2010 Dodge Viper SRT10 ACR-X?

Update: We'll contact our three winners via email. Thanks for playing and look for more Real Racing 3 contests coming up soon.

Real Racing 3 Review

Posted by Rob Rich on February 28th, 2013
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch

Developer: Firemonkeys
Price: FREE
Version: 1.0.2
App Reviewed on: iPhone 5

Graphics / Sound Rating: starstarstarstarstar
Gameplay Rating: starstarstarstarhalfstar
Playtime Rating: starstarstarstarhalfstar
Replay Value Rating: starstarstarstarstar

[rating:overall]

The only thing more daunting than reviewing a game from a significant iOS series is doing so when it’s surrounded by both hype and controversy. It’s probably fairly common knowledge at this point that Real Racing 3 has gone free-to-play, which is where the bulk of the controversy comes from as lots of fans are understandably worried about what such a change could mean for their beloved franchise. It’s also been widely publicized that Firemonkeys has incorporated what they call “Time Shifted Multiplayer” into their new baby, which is something that they feel could change multiplayer mobile games forever. These are both complex issues that warrant some discussion but the important thing to note is that Real Racing 3 is very, very awesome no matter how people might feel about it going free to play.

As the name (and the two previous releases) implies, this is a game about racing. Many of the features found in earlier releases are still around and will feel instantly familiar to veterans and fans: Tilt steering, tapping the screen to brake, automatic driving, tons (46 to start) of licensed vehicles, and showpiece visuals are all present and accounted for. However, even if someone doesn’t like the simplified auto-drive control system there is a wealth of customization options to suit their needs. Steering can be set to a virtual wheel rather than tilting, acceleration can be set to tap-and-hold, and every single assist (steering, braking, etc) can be turned on or off. There are also a wealth of race types available in the 961 included events ranging from cups to eliminations to drag racing to speed records and more. So there’s essentially something for everybody.

Real Racing 3’s spectacular visuals are without a doubt some of the (if not the) most impressive I’ve ever seen in an iOS game. Heck, they rival some console games I’ve played. Cars display damage, paint jobs actually reflect the environment around them including other cars, real world tracks have been painstakingly recreated, and each vehicle's interior has been lovingly reproduced with impressive detail. It’s a shame that the replay feature from the second game hasn’t made its way into this release since everything is so pretty and warrants showing off. However, more than the graphics it’s the sheer volume of content that really impresses me. That initial circuit I mentioned is massive. There are four different cars available to use for most of the events and a myriad of race types to keep things interesting. I’ve unlocked 24 individual events and I’m only 50% done. And it’s only one circuit out of over 25 that are available right now. All told there are 961 races included in this initial release. Running out of stuff to do will be incredibly difficult to say the least.

And that’s without factoring in the Time Shifted Multiplayer (or TSM) that allows players to compete with their friends whenever/wherever by racing against their AI-controlled time shifted double. Sadly the feature isn’t quite as robust as I’d hoped. After some experimentation and discussion both Jeff Scott and I came to the realization that Real Racing 3 uses race times to generate AI controlled doubles that follow almost perfect paths for each race rather than mirroring their human creators’ abilities, race lines, and skill. This means it’s not really like racing against friends at all as the cars don’t do anything other than follow a path at an algorithmically determined speed based on the recorded time and cars used by friends.

The system for notifications and match ups itself is also a little underwhelming at the moment. Knowing my time was beaten in a drag race is nice, but I should be able to jump right to said drag race without digging through menus trying to find it in the first place. I also feel like there should be an option to tap on a friend’s name on the main screen and see what races they’re currently leading in, rather than sifting through menu after menu looking for microscopic avatars. Not having such a feature seems like a huge oversight. With all that said it’s still a lot of fun to jump into a game and beat someone’s time knowing that they’re about to receive a notification that they’ve just been “served.”

Another hot button issue, as I’ve previously mentioned, is the freemium model. Rather than create a paywall or punish frugal iOS gamers, Firemonkeys has created a much friendlier model in theory that ties all real time waiting and premium currency to maintenance and repairs. Well, with the exception of custom paint jobs, final part upgrades, and two cars, anyway. The way it all works is that cars suffer wear and tear as they race, along with occasional body damage when things get rough. Replacing a bumper or windshield costs a little in app currency (referred to as “R$”), but it’s never so much as to offset anything earned from the race that caused the damage in the first place.

Maintenance, on the other hand, takes time. Replacing the oil - which is probably the most common task - takes five minutes, working on the engine takes about 30, and so on. Gold coins (premium currency) can be spent to speed up the process but it’s best to simply wait it out and save those coins for upgrades or new cars. Of course once players have two or more vehicles in their garage the wait for repairs is practically negligible since they can simply hop in the Challenger while the Shelby is in the shop. Once 4 or so are in the garage there will likely always be a race to run as one car should always be repaired and ready. Just be careful when starting an event because cars currently undergoing repairs will still appear in their respective challenges with the "Race" button replaced with a "Repair" button that will automatically use gold coins to instantly finish the work. I've wasted a good many gold coins this way and really wish there was at least a secondary confirmation screen (like there is for everything else) that popped up before I inadvertently wasted my precious premium currency.

In a strange way, both of Real Racing 3’s major talking points didn’t quite pan out as expected or feared. The Time Shifted Multiplayer isn’t quite as ground-breaking as I was hoping it would be and still needs some work when it comes to the social elements, but it’s still decent fun and a good way to fan the flames of competition. Conversely the free-to-play model I’d been fearing would completely ruin the experience or even stonewall my enjoyment after a certain point turned out to be surprisingly unobtrusive and easy to work around. But ultimately neither of those things is important. What is important is that Real Racing 3 is just really darn fun to play and spectacularly gorgeous. Which is all I ever really wanted from it in the first place.